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NPC Generator

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Advanced [show]


Gomory Richie, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he is well dressed, but even with his fine clothing he looks run-down. His blonde hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are likewise blue. His teeth are yellowed and unaligned.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He was born the only child of a wealthy merchant. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He's repulsed by the PC.

Ideals: Entrepeneur. Flaws: Ugly, Shy, Antagonistic. Bonds: Immigrant. Occupation: Armorer

Voice: High pitched and raspy

Attributes [hide]

Gomory Richie, Male Human Expert 7
Medium (6'3") Human, Chaotic Good (CR 7)
Armor Class 11
Hit Points 23 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 9 (-1)12 (+1) 11 (+0)11 (+0)
Skills History +4, Stealth +4
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +2 / 2d8-1, Ranged +4 / 2d8+1, Grapple +1

Possessions: 600 gp. Jeweled electrum ring (2000 gp). A pair of silk slippers encrusted with tiny pearls. (100 gp).


Social Check DCs


Gerard Fidget, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He is generally shirtless and showing off his tattooed chest. His black hair is cut short. His eyes are likewise hazel. His teeth are white and perfect.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To be a Mayor again; and obtaining odd cultural human artifacts is his passion

Ideals: Professionalism. Flaws: Emotional, Antagonistic. Bonds: Attractive, Adventurer, Job. Occupation: Map Maker

Voice: Indian accent

Attributes [hide]

Gerard Fidget, Male Human Warlock 6
Medium (5'2") Human, Lawful Good (CR 6)
Armor Class 9
Hit Points 36 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 16 (+3)9 (-1) 17 (+3)16 (+3)
Skills Animal Handling +6, Deception +6
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +2 / 2d6-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 20 pp.


Social Check DCs


Theodoric Chatham, Male Human [Permalink]

Personal [hide]

Description: He wears tight fighting clothing, which leaves very little to the imagination. He carries a battered sword and tarnished quarterstaff as well. His white hair is knotted and matted. He has brown eyes.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He never wears the same outfit twice, unless he absolutely has to.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. He has chosen to use the inheritance that was left to him frivolously. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Theodoric fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He has a rivalry with the Church that dominates his actions; and he is greedy

Ideals: Fighting, Optimist, Artistic. Bonds: Religious, Rich. Occupation: Fortune-teller

Voice: Jittery and nervous

Attributes [hide]

Theodoric Chatham, Male Human Rogue 8
Medium (5'5") Human, Lawful Good (CR 8)
Armor Class 8
Hit Points 41 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 13 (+1)12 (+1) 18 (+4)16 (+3)
Skills Medicine +7, Perception +7
Senses Passive Perception 17
Languages Common, Druidic
Attacks Melee +3 / 2d10+0, Ranged +1 / 2d10-2, Grapple +0

Possessions: 500 gp. Blue quartz (11 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Rolf Southey, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he is generally well dressed albeit a few years behind the times. His silver hair, when down, is lengthy. This brown eyed southerner is not easily forgotten.

Personality: Rolf hangs on like a leech to those who appreciate him. It was this clingy personality that held back his dancing career. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Gifted from a young age, Rolf studied abroad. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has never given up on his dancing dream.

Motivation: He'd like to take his coworkers down a peg; and a deep hatred of orcs

Ideals: Artistic, Gifted. Flaws: Insane, PTSD. Bonds: Attractive. Occupation: Herbalist

Voice: French accent

Attributes [hide]

Rolf Southey, Male Human Warrior 3
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 12 (+1)8 (-1) 10 (+0)9 (-1)
Skills Acrobatics +2, Insight +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +2

Possessions: 17000 cp. 1 Darkwood Shield. 1 Half-Plate. 1 Banded mail.


Social Check DCs


Gunter Livingstone, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears professional attire. His long white hair is drawn into a two foot long braid. This brown eyed southerner is not easily forgotten.

Personality: He exudes charisma. He is a tour de force of persuasion. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.

History: Sold as a small child to a brothel owner, Gunter was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. In his 11th year, his parents were killed by a giants raid, leaving Gunter alone in the world. After a stint in an orphanage, he was adopted. He has since lost track of the people in his past.

Motivation: Wants to raise his children well; and find a way to reverse the transformation of his sister

Bonds: Attractive, Poor, Family, Mentor, Enemies. Occupation: Detective

Voice: High pitched, excited

Attributes [hide]

Gunter Livingstone, Male Human Commoner 4
Medium (5'5") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 22 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 14 (+2)10 (+0) 12 (+1)9 (-1)
Skills Insight +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 80 pp.


Social Check DCs

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