Charles Stapleton, Male Human [Permalink]
Personal [hide]
Description: He wears a robe, a symbol of the sun god around his neck, and a scimitar on his belt. His skin is fair and his fingers are delicate and long. His small hat is riddled with cuts and holes. His blue eyes lackadaisically let the world flow into them.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He always admired arcane-users and wanted to develop the talent, but never had the affinity for it. He was granted arcane powers by his dying brother.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to share knowledge with the world
Ideals: Fighting, Disciplined, Gifted, Logical. Flaws: Ugly. Occupation: Guard
Voice: Sounds elderly
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 14 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 12 (+1) | 14 (+2) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Gnome, Gnoll
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 3 | 0 | 0 |
Possessions: 100 gp. 1 Minor magic item.
Gunter Peyton, Male Human [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a sweet of some kind. He wears dark leathers with embroidery, marred by sweets. His white hair is smooth and relatively long. He wears an eyepatch.
Personality: Gunter wants to be seen as a stoic, levelheaded, noble Expert, so he tries to act the part. He does a good job, for the most part... He also is a firm believer in the manly ideal.
History: Born the oldest of a large religious western family, he was no stranger to responsibility. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. Due to his spouse's obsession with being a Butcher they were divorced and he won custody of their son. He worked as a Doctor, and he later adopted a second son.
Motivation: His spouse's relatives view him with great suspicion; and he has a rivalry with the church that dominates his actions
Ideals: Disciplined. Flaws: Ugly, Impulsive. Bonds: Religious, Family. Occupation: Doctor
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 26 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 9 (-1) | 16 (+3) | 13 (+1) | 18 (+4) | 9 (-1) |
Senses Passive Perception 14
Languages Common, Druidic
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple +6
Possessions: 400 gp. Amber (160 gp). 1 Masterwork Common Ranged Weapon.
Arnold Moreno, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He likes to wear darkened spectacles and heavy clothing, no matter the weather. He keeps his black hair in a flapper bob. His eyes are amber.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. Animals are drawn to him, and he is able to talk to them.
History: Born to a Merchant, his mother struggled to pay the bills. His mother took him hunting and taught him how to get in the mind of other creatures. He bought a hand crossbow and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He feels kind of lost in life.
Ideals: Gifted. Flaws: Depressed, PTSD. Bonds: Poor, Nature. Occupation: Soapmaker
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'3") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 30 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 15 (+2) | 11 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 100 gp. 1 Minor magic item.
Gilbert Cason, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy silver stubble. He dresses like a well dressed Baker does. He has a hunchback. He has dyed his greying silver hair a little too much giving a sharp silver color. His face is covered beneath a completely black helmet.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Baker. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Wants to open a new tavern; and balancing his hectic life and new baker responsibilities is difficult
Ideals: Gifted. Flaws: Ugly. Bonds: Job, Adventurer. Occupation: Baker
Voice: Boston accent
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 7)
Armor Class 11
Hit Points 8 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 7 (-2) | 9 (-1) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
Possessions: Brass mug with jade inlays (500 gp).
Gerard Lindsay, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He is wearing the road beaten gear of a warrior. He sports a long silver beard, and similarly colored long hair. His blue eyes lackadaisically let the world flow into them.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: Sold as a small child to a brothel owner, Gerard was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was an apprentice working in his father's forge. He now owns his own business.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and revenge
Ideals: Fighting, Justice. Bonds: Job, Mentor, Enemies. Occupation: Bricklayer
Voice: Cold and demanding tone
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 20 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 13 (+1) | 14 (+2) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Draconic, Dwarven
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +5
Possessions: 30000 cp. Deep blue spinel (1400 gp). Jasper (60 gp). 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
