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NPC Generator

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Advanced [show]


Solomon Yeardley, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'3". He wears a violet shirt, with a tan mid length shorts with tan tights and flats, usually wearing a coat over them. His white hair is cut short. His blue unseeing eyes seem to look past you.

Personality: Calm and collected, he is a well trained Mortician. He is an amazing painter.

History: Born in a small village he learned the ways of the warrior from his father. His father was a soldier and died while he was still young. Solomon was left his father's suit of armor and trained in its use and care. He then took over the family business and is one of the better Mortician for hire.

Motivation: To be a Carpenter again; and wants to open a new tavern

Ideals: Gifted, Fighting. Flaws: Disease. Bonds: Job, Military. Occupation: Mortician

Voice: Loud with bravado

Attributes [hide]

Solomon Yeardley, Male Human Warlock 3
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 28 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 14 (+2)10 (+0) 17 (+3)10 (+0)
Skills History +2, Survival +5
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day102

Possessions: 7000 cp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Ralf Bradley, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He wears his hair in dreadlocks. His half smiles and blue eyes are beguiling and draw you in.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is afraid of women and trembles around them

History: He is the product a well kept family trust fund and as such has never really known need. In his youth he was a Mercenary, and wanted to be a champion fighter when he grew up. He was working during a period of war, and as one of the natives he lived in fear of joining the others in being slaughtered. He saw the brutality and swore off his fighting aspirations, taking his younger sister on his back after seeing his parents die, and fled the country. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Money/treasure; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Insomniac, Shy, PTSD. Bonds: Rich, Attractive. Occupation: Spy

Voice: Scottish accent

Attributes [hide]

Ralf Bradley, Male Human Rogue 6
Medium (5'5") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 27 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 11 (+0)8 (-1) 7 (-2)16 (+3)
Skills Stealth +5, Survival +1
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2

Possessions: 900 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Heward Hackney, Male Human [Permalink]

Personal [hide]

Description: He has a missing right leg. He wears just a violet suit. His hair is white, silky, and of moderate length. His skin is flawless and his brown eyes scan people very quickly.

Personality: Heward speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Heward lived on a farm with his father, near the main road leading to a nearby town. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He has been saving his money to try and buy his brother's freedom.

Motivation: He feels the way he acts is they only way to get by in the world; and his relatives are trying to arrange a marriage

Ideals: Impeccable, Justice. Bonds: Attractive, Family. Occupation: Mortician

Voice: Australian accent

Attributes [hide]

Heward Hackney, Male Human Druid 4
Medium (5'1") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 25 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 13 (+1)12 (+1) 10 (+0)16 (+3)
Skills Intimidation +5, Religion +3
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 400 gp. Deep blue spinel (600 gp). Rhodochrosite (6 gp). 1 Minor magic item.


Social Check DCs


Adelard Ainsworth, Male Human [Permalink]

Personal [hide]

Description: 5'7" and muscular, this northern man has a large grey mantle and cape that has been intricately interwoven into his pastel robe. His hair is long and blonde with streaks of brown, and is pulled back with small grey clips. His beard is brown, braided, and well cared for. He wears crescent spectacles with a black brim.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Banker arts, while his father instructed him in etiquette, music and courtly manner. A gifted student he started as a Actor, but he got bored and became a Banker. He has set out to sabotage the competition.

Motivation: Wants to open a new tavern; and to protect his home

Ideals: Athletic. Bonds: Guardian, Job, Rich, Enemies. Occupation: Banker

Voice: Scottish accent

Attributes [hide]

Adelard Ainsworth, Male Human Warrior 6
Medium (5'7") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 28 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 8 (-1)17 (+3) 12 (+1)12 (+1)
Skills Insight +4, Medicine +4
Senses Passive Perception 11
Languages Common, Terran, Undercommon, Giant
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2

Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gilbert Mori, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he dresses in brown turtlenecks beneath a white coat with black slacks. His long auburn hair is drawn into a two foot long braid. His eyes are likewise brown.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He would like to get married and retire; and a need for knowledge about a nearby landmark

Ideals: Fighting, Gifted. Flaws: Insane. Bonds: Adventurer, Has a crush. Occupation: Shipwright

Voice: Irish accent

Attributes [hide]

Gilbert Mori, Male Human Paladin 8
Medium (5'0") Human, Chaotic Good (CR 8)
Armor Class 12
Hit Points 55 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 11 (+0)12 (+1) 12 (+1)13 (+1)
Skills Acrobatics +5, Stealth +5
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12010

Possessions: 160 pp. Jeweled electrum ring (3000 gp). Fire opal pendant on a fine gold chain (900 gp).


Social Check DCs

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