Tim Eastaughffe, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears a blue shirt, with a black mid length shorts with black tights and flats, usually wearing a coat over them. His brown hair is lengthy. His green eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: He was born to loving parents in a slum to the north. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He is searching for what he claims is his rightful reward.
Motivation: To reunite with his old friends.
Ideals: Disciplined, Justice. Bonds: Poor, Adventurer. Occupation: Sculptor
Voice: Dutch accent
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 37 (4d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 15 (+2) | 14 (+2) | 18 (+4) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Infernal, Goblin
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 200 gp. 1 Minor magic item.
Don Enfield, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a simple brown robe with grey stripes complete with hood. His hair is short and golden. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: The child of a Healer, who enjoyed hunting, Don was taken on many hunting expeditions. He went to a religious school and was inspired by the priests there in charitable deeds. He now spends his time doing works of charity.
Motivation: He feels threatened by others; and he is compelled to act according to his religious beliefs
Ideals: Philantrophist. Flaws: Fearful. Bonds: Immigrant, Nature, Religious. Occupation: Hunter
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 27 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 10 (+0) | 14 (+2) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Terran, Halfling
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: 19000 sp. 1 Masterwork Musical instrument. 1 Silver holy symbol. 1 Masterwork Thieves’ tools.
Trey Acton, Male Human [Permalink]
Personal [hide]
Description: He wears a well pressed and immaculate suit (or dress). He wears a deerstalker hat to cover his moderate length white hair. His eyes are a pleasant amber.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is able to make almost anything out of random pieces of junk.
History: He was born in the south, but his parents moved at a very young age to the west. After coming to the age of reason, Trey took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: To be a Server again; and to reunite with his old friends
Ideals: Gifted. Flaws: Antagonistic. Bonds: Immigrant, Adventurer, Job. Occupation: Detective
Voice: Prounounces S like Z
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 13 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 13 (+1) | 8 (-1) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 300 gp. 1 Minor magic item.
Bertram Eastoft, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a tattered pair of loose white pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His hair is short and red. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: Bertram speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: Born to a Doctor, his father struggled to pay the bills. When money was particularly tight he was walking through alleys when he overheard a Guard hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He is untrained/undisciplined, which makes him dangerous.
Motivation: To get a good night's sleep; and nothing but the best is good enough for him
Ideals: Impeccable. Flaws: Insomniac, Insane. Bonds: Poor. Occupation: Guard
Voice: Shortens vowels
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 20 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 10 (+0) | 12 (+1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 1 |
Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item.
Anthony Stafford, Male Human [Permalink]
Personal [hide]
Description: A middle-aged man, he wears rags and sports a simple walking cane, and is pretty ugly. He has golden hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Through the years after Anthony was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Anthony's mother didn't care for him much, and the feeling was mutual. He hasn't been sleeping well lately.
Motivation: To get a good night's sleep; and he's repulsed by the pc
Ideals: Joker. Flaws: Ugly, Insomniac, Antagonistic. Bonds: Poor, Military. Occupation: Butcher
Voice: Australian accent
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 9)
Armor Class 12
Hit Points 24 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 8 (-1) | 10 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 14
Languages Common
Attacks Melee +6 / 3d4+3, Ranged +5 / 3d4+2, Grapple +3
Possessions: 1000 gp. Jade (110 gp). Blue quartz (12 gp). Azurite (12 gp). Rhodochrosite (12 gp). Alexandrite (500 gp). Blue quartz (12 gp). Aquamarine (500 gp). Rock crystal (20 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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