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NPC Generator

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Advanced [show]


Randal Springfield, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has a small bristly mustache and wavy auburn hair. He wears large thick round spectacles.

Personality: Aggressive, abrasive, and angry, Randal embodies much of what other species detest in the Humans. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.

History: He was born on a small isolated farm. He has had some formal poetry training, and achieved minor success. After a long history of fighting, Randal and his spouse have recently divorced.

Motivation: Retire the richest man in the north.

Ideals: Entrepeneur, Artistic. Flaws: Antagonistic. Bonds: Immigrant, Nature. Occupation: Jeweler

Voice: Relaxed voice

Attributes [hide]

Randal Springfield, Male Human Barbarian 4
Medium (5'11") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 43 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 8 (-1)13 (+1) 13 (+1)15 (+2)
Skills Animal Handling +3, Perception +3
Senses Passive Perception 13
Languages Common, Goblin
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 400 gp. Black pearl (1200 gp).


Social Check DCs


Godfrey Axton, Male Human [Permalink]

Personal [hide]

Description: This man is dressed in a clean green cloak covering his clean studded leather. He is muscular with a powerful set of arms. His hair is short and red. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is obsessed with finding treasure.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He made a point of taking high paying jobs and getting most of it up front. By chance he met his brother recently and the two have been together since.

Motivation: To reunite with his old friends; and meet up once more with his childhood friend

Ideals: Joker. Flaws: Ugly, Antagonistic. Bonds: Adventurer, Family. Occupation: Cartwright

Voice: Mumbles to self between sentences

Attributes [hide]

Godfrey Axton, Male Human Warrior 8
Medium (5'1") Human, Neutral Good (CR 8)
Armor Class 10
Hit Points 65 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 16 (+3)10 (+0) 16 (+3)11 (+0)
Skills Insight +6, Stealth +3
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 2d10+0, Ranged +3 / 2d10+0, Grapple +0

Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


William Hadley, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a green collared shirt and pastel pants. He accessorizes with a grey scarf around the waist and a strap diagonally across his shirt. His golden hair is knotted and matted. He wears crescent spectacles with a black brim.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: William lived on a farm with his father, near the main road leading to a nearby town. In his 15th year, his parents were killed by a drow raid, leaving William alone in the world. After a stint in an orphanage, he was adopted. He has been saving his money to try and buy his sister's freedom.

Motivation: A deep hatred of drow.

Ideals: Athletic. Flaws: Mundane, Impulsive. Bonds: Family, Enemies. Occupation: Butcher

Voice: Spanish accent

Attributes [hide]

William Hadley, Male Human Bard 4
Medium (6'3") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 13 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 11 (+0)12 (+1) 17 (+3)13 (+1)
Skills Intimidation +3, Medicine +5
Senses Passive Perception 13
Languages Common, Druidic
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11320

Possessions: 3000 cp. 1 Minor magic item.


Social Check DCs


Patrick Rowley, Male Human [Permalink]

Personal [hide]

Description: Standing 5'1", this man wears a green coat over a grey low-cut shirt, and a deerstalker hat upon his head. His silver hair is cut short with large spiked bangs in the front. He has gleaming, smiling amber eyes.

Personality: He is almost excessively polite to everyone, even when angry. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: The child of a Priest, who enjoyed hunting, Patrick was taken on many hunting expeditions. There was a wharf not far from home where he often wandered off to fish. He was granted arcane powers by his dying sister.

Motivation: He seems to be bored by most things; and wants his loneliness to end

Ideals: Gifted. Flaws: Shy, Mundane. Bonds: Has a crush, Nature. Occupation: Miner

Voice: Hissing voice

Attributes [hide]

Patrick Rowley, Male Human Wizard 4
Medium (5'1") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 14 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 12 (+1)13 (+1) 15 (+2)14 (+2)
Skills Performance +4, Persuasion +4
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114320

Possessions: 500 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


Ernest Alby, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He is well dressed, constantly wearing a blue suit, black shirt, and tan tie. He has white hair. He is very pretty but has cold, dead eyes.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Born to a pair of adventurers, Ernest grew up listening to his father's many stories. In his 14th year, his parents were killed by a illithids raid, leaving Ernest alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by illithids. Ernest was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the illithids.

Motivation: Expand his business; and sabotage a competitor

Bonds: Attractive, Job, Rich, Adventurer, Enemies. Occupation: Bowyer

Voice: American accent

Attributes [hide]

Ernest Alby, Male Human Cleric 3
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 22 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 10 (+0)6 (-2) 10 (+0)12 (+1)
Skills Acrobatics +1, Investigation +0
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 200 gp. Star ruby (400 gp).


Social Check DCs

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