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NPC Generator

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Advanced [show]


Raymond Jacobs, Male Human [Permalink]

Personal [hide]

Description: He wears a brown collared shirt and green pants. He accessorizes with a black scarf around the waist and a strap diagonally across his shirt. He is physically well-built. He is bald on top and has large golden tufts of hair around his ears. His gray eyes have a joyful gleam in them most of the time.

Personality: He can speak with the recently deceased. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Raymond was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He always admired martial-users and wanted to develop the talent, but never had the affinity for it. He's also a talented Performer, but doesn't like to broadcast it.

Motivation: He is currently in port desperately looking for someone to get him out; and wants to open a new tavern

Ideals: Gifted. Flaws: Ugly. Bonds: Job, Poor, Slave. Occupation: Brewer

Voice: Nasally tone

Attributes [hide]

Raymond Jacobs, Male Human Aristocrat 5
Medium (5'0") Human, Lawful Good (CR 5)
Armor Class 13
Hit Points 35 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 15 (+2)17 (+3) 14 (+2)13 (+1)
Skills Acrobatics +6, Performance +4
Senses Passive Perception 12
Languages Common, Orc, Sylvan, Terran
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +4

Possessions: 300 gp.


Social Check DCs


Guy Marlee, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears just a brown suit. Sporting a white mohawk and bushy mustache this man's hair draws a lot of attention. He has several tiny opal earrings on each ear.

Personality: He is witty, but his monotone delivery comes off as unnerving He uses divination through singing.

History: The child of western immigrants he idolized his mother. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He was granted druidic powers by his dying brother.

Motivation: His religion dominates his actions; and he is compelled to act according to his religious beliefs

Ideals: Joker, Gifted. Bonds: Rich, Immigrant, Religious. Occupation: Ruler

Voice: Slow speaker

Attributes [hide]

Guy Marlee, Male Human Druid 6
Medium (5'11") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 39 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 17 (+3)11 (+0) 10 (+0)7 (-2)
Skills Arcana +3, Performance +1
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115

Possessions: 20000 cp.


Social Check DCs


Kody Denholm, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He does not wear sleeves and tends to eschew shirts when he can avoid it. He has moderate length brown hair. He has several tiny opal earrings on each ear.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was born several months after his mother was called into army service. His mother was a mechanic, and taught him how to fix just about anything. He is untrained/undisciplined, which makes him dangerous.

Motivation: Money/treasure.

Ideals: Joker, Persistence. Flaws: Insane. Bonds: Rich, Military. Occupation: Mason

Voice: Uses sign language

Attributes [hide]

Kody Denholm, Male Human Wizard 7
Medium (6'4") Human, Lawful Good (CR 7)
Armor Class 9
Hit Points 18 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)8 (-1) 10 (+0)12 (+1) 11 (+0)12 (+1)
Skills Animal Handling +3, Athletics +1
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +1 / 2d8-2, Ranged +2 / 2d8-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12443

Possessions: 30000 cp.


Social Check DCs


Wymar Hampton, Male Human [Permalink]

Personal [hide]

Description: Standing 6'6", this man wears a grey vest with golden trim over his white shirt. His red leather gloves and pants are well-kept, and his grey boots flare out at the collars. His blonde hair has been sun bleached extensively. He has several tiny ruby earrings on each ear.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He does not believe in violence as a means to an end. He is a dedicated Healer but believes his peers are too gung-ho.

History: He was born in the north, but his parents moved at a very young age to the east. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Find a way to reverse the transformation of his brother; and his relatives are trying to arrange a marriage

Ideals: Pacifist. Flaws: Shy. Bonds: Rich, Immigrant, Family. Occupation: Healer

Voice: Slurs words

Attributes [hide]

Wymar Hampton, Male Human Druid 7
Medium (6'6") Human, Chaotic Good (CR 7)
Armor Class 9
Hit Points 54 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 16 (+3)15 (+2) 13 (+1)10 (+0)
Skills History +5, Performance +3
Senses Passive Perception 11
Languages Common, Druidic, Draconic
Attacks Melee +3 / 2d8+0, Ranged +2 / 2d8-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126432

Possessions: Freshwater pearl (6 gp). Jet (110 gp). Alexandrite (1400 gp). 1 Minor magic item.


Social Check DCs


Gerard Hayden, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'10" has a big stupid grin on his face most of the time. He wears a faded coat and loose pants complete with broad hat. He has blonde hair. He has gleaming, smiling hazel eyes.

Personality: He will rave to anyone who will listen. He has a minor phobia of water and hates getting wet.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Mason. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: Balancing his hectic life and new Mason responsibilities is difficult; and to clean up the streets

Flaws: Insane, Fearful, Mundane. Bonds: Job, Guardian. Occupation: Mason

Voice: Speaks with a cold

Attributes [hide]

Gerard Hayden, Male Human Warlock 6
Medium (5'10") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 48 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 14 (+2)11 (+0) 15 (+2)7 (-2)
Skills Acrobatics +3, Survival +5
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1132

Possessions: 1000 gp. Iolite (20 gp). Chrysoberyl (150 gp).


Social Check DCs

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