Norman Ogden, Male Human [Permalink]
Personal [hide]
Description: This man dresses like a well dressed Architect does. He is muscular with a powerful set of arms. He wears his white hair up. He has amber eyes and a black hat with a red feather.
Personality: Aggressive, abrasive, and angry, Norman embodies much of what other species detest in the Humans. He is afraid of women and trembles around them
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. A gifted student he started as a Blacksmith, but he got bored and became a Architect. He is searching for what he claims is his rightful reward.
Motivation: Wants to open a new tavern.
Flaws: Antagonistic, Shy. Bonds: Job, Adventurer, Slave. Occupation: Architect
Voice: Boston accent
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 7)
Armor Class 8
Hit Points 37 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 7 (-2) | 10 (+0) | 14 (+2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Terran, Halfling
Attacks Melee +1 / 2d8-2, Ranged +1 / 2d8-2, Grapple -2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 3 | 2 | 1 |
Possessions: Alexandrite (1000 gp). Deep blue spinel (1000 gp). Jasper (60 gp). 1 Minor magic item. 1 Minor magic item.
William Browning, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 6'3". He wears a custom-built plate barding that's adorned with tan lining and desert motifs, and his gloved hand is found clutching a bastard sword. His blonde hair is cut short with large spiked bangs in the front. He is very pretty but has cold, dead eyes.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: William was raised in a hard working conservative environment. He worked as a nervous Barber and found it very stressful. He now spends his time doing works of charity.
Motivation: Sabotage a competitor.
Ideals: Philantrophist. Flaws: Antagonistic, Impulsive. Bonds: Attractive, Job. Occupation: Barber
Voice: Speaks with back of mouth
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 40 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 15 (+2) | 12 (+1) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Ignan
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +4
Possessions: 600 gp.
Lance Wordsworth, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His red hair is kept up in a ponytail inside a top hat. His hazel eyes dart around the room hyper actively observing anyone and anything.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He always tries to repair and not replace. It was this mentality that drove him into the Priest business.
History: Lance was born in the north. At a young age he loved to build and create. His father was a mechanic, and taught him how to fix just about anything. He found several beat up suits of armor and, cannibalizing spare parts, he put together a working one.
Motivation: To share knowledge with the world; and he's repulsed by the pc
Ideals: Philantrophist, Persistence, Logical. Flaws: Antagonistic. Occupation: Priest
Voice: Low range voice
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 24 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 13 (+1) | 12 (+1) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +3
Possessions: 600 gp.
Roger Harlow, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and wears a green vest and prefers brown and green shirts. His boots appear to have been at one point steel toed but are quite worn down. He wears his hair in dreadlocks. His eyes are a pleasant blue.
Personality: He is irascible and easily irritated. He works hard and plays hard.
History: From birth he was tutored by a cruel and relentless mentor. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Roger fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He's repulsed by the PC.
Ideals: Fighting. Flaws: Ugly, Antagonistic, Hedonist. Bonds: Mentor. Occupation: Dilettante
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 25 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 14 (+2) | 15 (+2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Ignan
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +6
Possessions: 1000 sp. Blue quartz (7 gp). Aquamarine (300 gp). Fiery yellow corundum (1000 gp). Deep green spinel (100 gp).
Manfred Riley, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He typically wears a sleeveless long coat of deep green leather and dull grey iron scale mail. His blonde hair is lengthy and is close to two feet long. His otherwise smooth face is marked with small tiny scars.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: Manfred hails from a village terrorized by goblins. Like his father and his brother before him, after school he went straight into learning to become a Detective. He became a Detective soon after.
Motivation: Balancing his hectic life and new Detective responsibilities is difficult.
Flaws: Antagonistic. Bonds: Poor, Job, Mentor, Enemies. Occupation: Detective
Voice: Posh accent
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 7)
Armor Class 10
Hit Points 29 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 11 (+0) | 9 (-1) | 8 (-1) | 7 (-2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 60000 cp. Silver comb with moonstones (200 gp). A pair of silk slippers encrusted with tiny pearls. (160 gp).
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Their contribution stands as a beacon of hope for all adventurers!
