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Advanced [show]


Norman Kitchur, Male Human [Permalink]

Personal [hide]

Description: He wears a black collared shirt and brown pants. He accessorizes with a white scarf around the waist and a strap diagonally across his shirt. He is portly but not overly obese. He sports a long blonde beard, and similarly colored long hair. He has several tiny amber earrings on each ear.

Personality: He is a hateful person. He taunts others and blames them for his problems. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He got into the Mortician business at a young age. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He bought a rapier and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: A deep hatred of brigands; and wants to open a new tavern

Flaws: Antagonistic. Bonds: Rich, Job, Nature, Enemies. Occupation: Mortician

Voice: Can't modulate volume

Attributes [hide]

Norman Kitchur, Male Human Fighter 3
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 14
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 11 (+0)16 (+3) 12 (+1)13 (+1)
Skills Religion +5
Senses Passive Perception 11
Languages Common, Dwarven, Draconic, Elven
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4

Possessions: 8000 cp. Star rose quartz (50 gp). Amethyst (60 gp). 1 Masterwork Heavy steel shield.


Social Check DCs


Heward Hale, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a white shirt with thin red vertical stripes and pastel pants. His hair is always cut to a buzz. His gray eyes lackadaisically let the world flow into them.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He is a ruthless business man, a trait he acquired from his mother.

History: He was born blind and as such lacked many opportunities for work. A freak accident while working with his Mason mother left him crippled. During his travels, Heward and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Heward discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Heward fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: His religion dominates his actions; and he desires power and/or immortality

Ideals: Justice, Entrepeneur. Flaws: Disease. Bonds: Adventurer, Religious. Occupation: Carter

Voice: Jamaican accent

Attributes [hide]

Heward Hale, Male Human Warrior 3
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 11 (+0)11 (+0) 13 (+1)13 (+1)
Skills Animal Handling +3, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 200 gp. 1 Masterwork Common Melee.


Social Check DCs


Drogo Royston, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He is well dressed, but even with his fine clothing he looks run-down. He has a long chestnut beard with little hanging trinkets. His eyes, though not visible through his cowl, are blue.

Personality: Overbrimming with self-confidence, Drogo isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He served in the navy to pay for his family's outstanding loans. His parents enrolled him in a Rogue school at a young age so that he could practice his psionic talents. He left for the south, certain he would find work there.

Motivation: Nothing but the best is good enough for him; and he wants nothing more than to rejoin the army

Ideals: Impeccable, Gifted. Bonds: Attractive, Military, Immigrant. Occupation: Unemployed

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Drogo Royston, Male Human Rogue 6
Medium (5'1") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 22 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 8 (-1)13 (+1) 7 (-2)9 (-1)
Skills Acrobatics +5, Animal Handling +1
Senses Passive Perception 8
Languages Common, Sylvan
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2

Possessions: 1000 gp. 1 Minor magic item.


Social Check DCs


Simon Kirby, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a large white jacket. His moppish black hair is in a traditional bowl cut. His fair skin shows little sign of his aristocratic breeding.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. The war was a terrible time for him, and Simon does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Born to a Glassblower, his mother struggled to pay the bills. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: He has a rivalry with the Church that dominates his actions; and to protect his home

Flaws: Depressed. Bonds: Attractive, Guardian, Military, Poor, Religious. Occupation: Interpreter

Voice: Nasally tone

Attributes [hide]

Simon Kirby, Male Human Paladin 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 11 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 9 (-1)10 (+0) 8 (-1)11 (+0)
Skills Athletics +3, Investigation +2
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 gp. Moonstone (30 gp). Sardonyx (30 gp). White opal (600 gp).


Social Check DCs


John Nibley, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears professional attire. His silver hair is slicked back into a classic pompadour. He is very pretty but has cold, dead eyes.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. A true patriot, John would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Performer arts, while his father instructed him in etiquette, music and courtly manner. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.

Motivation: Someone believes him a fraud.

Ideals: Impeccable. Bonds: Attractive, Military, Rich, Enemies. Occupation: Performer

Voice: Speaks with lower jaw sticking out

Attributes [hide]

John Nibley, Male Human Paladin 7
Medium (6'0") Human, Chaotic Good (CR 7)
Armor Class 14
Hit Points 38 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 9 (-1)6 (-2) 18 (+4)13 (+1)
Skills Acrobatics +7, Animal Handling +7
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +7 / 2d8+4, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1501000

Possessions: 800 gp.


Social Check DCs

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