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Advanced [show]


Richard Stafford, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears a fine chain shirt which he covers with yellow colored cloaks and clothing. His silver hair is thinning but still full. His skin is flawless and his gray eyes scan people very quickly.

Personality: Richard speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. Animals are drawn to him, and he is able to talk to them.

History: He was born several months after his mother was called into army service. After coming to the age of reason, Richard took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted arcane powers by his dying sister.

Motivation: He doesn't get along with people that don't share his tastes.

Ideals: Impeccable, Gifted. Flaws: Insane. Bonds: Attractive, Military. Occupation: Carpenter

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Richard Stafford, Male Human Barbarian 5
Medium (5'2") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 42 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 11 (+0)6 (-2) 13 (+1)15 (+2)
Skills Investigation +1, Sleight of Hand +5
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Gunter Beverly, Male Human [Permalink]

Personal [hide]

Description: He wears skinny pants and wears a brown and green robe with the hood down. He is portly but not overly obese. His blonde hair is styled in orderly dreadlocks. His eyes are hazel.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He plays an instrument quite well.

History: The child of a Miller, who enjoyed hunting, Gunter was taken on many hunting expeditions. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He has been saving his money to try and buy his brother's freedom.

Motivation: To protect his home; and to clean up the streets

Ideals: Artistic. Flaws: Antagonistic. Bonds: Nature, Family, Guardian. Occupation: Barkeep

Voice: Soothing and warm

Attributes [hide]

Gunter Beverly, Male Human Barbarian 8
Medium (5'7") Human, Neutral Good (CR 8)
Armor Class 10
Hit Points 48 (8d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 9 (-1)9 (-1) 16 (+3)16 (+3)
Skills Religion +2, Stealth +3
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 2d10+3, Ranged +3 / 2d10+0, Grapple +3

Possessions: 110000 cp. 1 Minor magic item.


Social Check DCs


Balimaar Crawford, Male Human [Permalink]

Personal [hide]

Description: He wears tattered old clothes. His red hair is knotted and matted. His ears are large.

Personality: He is a Dyer first and foremost. He believes firmly that knowledge should be universal. Balimaar enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was born to loving parents in a slum to the west. He was an apprentice working in his mother's forge. He now owns his own business.

Motivation: He is unsatisfied with his job.

Ideals: Entrepeneur. Flaws: Ugly, Hedonist. Bonds: Job, Poor. Occupation: Dyer

Voice: Smoker's lung

Attributes [hide]

Balimaar Crawford, Male Human Adept 7
Medium (5'7") Human, Lawful Good (CR 7)
Armor Class 11
Hit Points 19 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 10 (+0)10 (+0) 11 (+0)7 (-2)
Skills Insight +3, Performance +1
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 2d8-2, Ranged +4 / 2d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1133

Possessions: 1100 gp.


Social Check DCs


Kody Blankley, Male Human [Permalink]

Personal [hide]

Description: He sports tan clothing, slightly heavier than average wear. He wears his white hair down. His face is covered beneath a completely black helmet.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was born blind and as such lacked many opportunities for work. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He ran away from his former home and has been making his living as a Farmer for the past few years.

Motivation: Retire the richest man in the south; and marry his sister to traveling adventurers

Ideals: Entrepeneur. Flaws: Disease. Bonds: Job, Family. Occupation: Farmer

Voice: Speaks with back of mouth

Attributes [hide]

Kody Blankley, Male Human Wizard 5
Medium (6'0") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 21 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 12 (+1)11 (+0) 10 (+0)8 (-1)
Skills Performance +2, Religion +3
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +2 / 2d4-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1143

Possessions: 200 gp.


Social Check DCs


Gerard Bradshaw, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He wears his white hair down. He has a tattooed face.

Personality: He is erratic and paranoid. He believes brigands are coming to abduct people. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He wants revenge against brigands; and he desires power and/or immortality

Flaws: Antagonistic, Ugly. Bonds: Enemies, Family, Adventurer. Occupation: Barrister

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Gerard Bradshaw, Male Human Monk 3
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 16 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 8 (-1)10 (+0) 9 (-1)11 (+0)
Skills Athletics +5, Persuasion +2
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +2

Possessions: 4 Thunderstones.


Social Check DCs

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