Anselm Bradly, Male Human [Permalink]
Personal [hide]
Description: 5'5" and lanky with angular features, he is an attractive figure. He wears tight fighting clothing, which leaves very little to the imagination. He has a small bristly mustache and wavy blonde hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: He was born blind and as such lacked many opportunities for work. Cursed with a spirit at a very young age, Anselm has worked very hard to control his curse. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: He loathes his own lifestyle.
Ideals: Fighting. Flaws: Greedy, Secretive, Disease. Bonds: Attractive. Occupation: Slave Trader
Voice: German accent
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 14 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 12 (+1) | 13 (+1) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 6 | 3 | 0 |
Possessions: 100 gp. Pink pearl (70 gp). Tourmaline (70 gp).
Balimaar Rayden, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 5'6". He wears loose pants and a collared shirt complete with sweater beneath his coat. His broad hat is riddled with cuts and holes. He wears round tiny glasses practically rammed into his face.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is a font of random trivia from the lore and stories he has discovered
History: Balimaar lived on a farm with his mother, near the main road leading to a nearby town. The family's rival house kidnapped his sister with the intent that his sister marry their son to gain control of contested properties. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: To unite with his brother; and doesn't want to be a map maker and was forced into it by his family
Ideals: Fighting, Logical. Flaws: Ugly. Bonds: Family. Occupation: Map Maker
Voice: Raspy
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 13 (+1) | 13 (+1) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Druidic
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +5
Possessions: 200 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
Trym Riley, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He wears a wide-brimmed hat to hide his balding. He tend to wears goggles to shield his eyes.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His childhood dream was to be a Miner, but he was a colossal failure. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Obtaining odd cultural Human artifacts is his passion; and he's looking for his big break
Bonds: Rich, Job, Immigrant, Military, Adventurer. Occupation: Locksmith
Voice: High pitched and raspy
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 14
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 11 (+0) | 8 (-1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 20 pp.
Solomon Marston, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy red stubble. He sports red clothing, slightly heavier than average wear. He has a hunchback. His hair, while still mostly red, has prominent grey streaks. He has a dull look in his blue eyes.
Personality: He is very quiet and rarely speaks above a whisper. He has a minor phobia of water and hates getting wet.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He helped his mother out around the business and became quite the natural. He struck the Armorer job and began his own company from there.
Motivation: Balancing his hectic life and new Armorer responsibilities is difficult; and he is terrified, and will act out of fear
Flaws: Ugly, Shy, Fearful, Antagonistic. Bonds: Job. Occupation: Armorer
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 38 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 18 (+4) | 12 (+1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 1 | 0 |
Possessions: 300 gp. Red garnet (140 gp).
Theobald Chester, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears a black shirt with thin grey vertical stripes and black pants. He has a very tight haircut. His gray unseeing eyes seem to look past you.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He also is a firm believer in the manly ideal.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He was always very intelligent and has formed a secret society of philosophers.
Motivation: He wants to meet his childhood hero.
Flaws: Disease, Antagonistic, Impulsive, Secretive. Bonds: Adventurer. Occupation: Mayor
Voice: Low and grunting
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 45 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 15 (+2) | 8 (-1) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 | 1 |
Possessions: 4000 sp. Hematite (10 gp). Sardonyx (70 gp). Tourmaline (130 gp). Black pearl (1400 gp).
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Their contribution stands as a beacon of hope for all adventurers!
