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NPC Generator

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Advanced [show]


Bertram Eastaughffe, Male Human [Permalink]

Personal [hide]

Description: He has a missing left leg. He wears tight fitting clothing which further accentuates his frame. With a patchy brown beard and wild brown hair. His eyes are a pleasant violet.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. Animals are drawn to him, and he is able to talk to them.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When Bertram reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was granted necromantic powers by his dying sister.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Justice, Gifted. Bonds: Attractive, Military, Religious. Occupation: Mortician

Voice: Cold and demanding tone

Attributes [hide]

Bertram Eastaughffe, Male Human Cleric 5
Medium (5'6") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 47 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 16 (+3)12 (+1) 12 (+1)17 (+3)
Skills Arcana +4, Survival +4
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +1 / 2d4-2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532

Possessions: 2000 sp.


Social Check DCs


Hubert Wesley, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a yellow armored body suit, with a simple violet line shooting up and back down. He wears his chestnut hair up. He tend to wears goggles to shield his eyes.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is obsessed with finding treasure.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A freak accident while working with his Farmer mother left him crippled. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: A need for knowledge about a nearby landmark; and he has passion for adventuring and risk

Ideals: Disciplined. Flaws: Disease, Insomniac. Bonds: Adventurer. Occupation: Detective

Voice: Breathy voice

Attributes [hide]

Hubert Wesley, Male Human Fighter 3
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 14 (+2)9 (-1) 7 (-2)6 (-2)
Skills Animal Handling +0, Investigation +1
Senses Passive Perception 8
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp. Silver pearl (90 gp). Bloodstone (80 gp). 1 Darkwood Shield. 1 Masterwork Heavy steel shield.


Social Check DCs


Hunter Colby, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He likes to wear darkened spectacles and heavy clothing, no matter the weather. He has no hair. His ears are large.

Personality: He likes to make people angry or surprised. He takes great joy in being the best Apothecary in town.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He was an athlete and attended two major summer competitions. He never won. He then took over the family business and is one of the better Apothecary for hire.

Motivation: Expand his business; and balancing his hectic life and new apothecary responsibilities is difficult

Ideals: Athletic. Flaws: Ugly, Antagonistic, Mundane. Bonds: Job. Occupation: Apothecary

Voice: Speaks with squeezed throat

Attributes [hide]

Hunter Colby, Male Human Fighter 5
Medium (5'7") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 32 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 10 (+0)13 (+1) 9 (-1)15 (+2)
Skills Acrobatics +5, Stealth +5
Senses Passive Perception 9
Languages Common, Celestial
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +5

Possessions: 50 pp. 1 Minor magic item.


Social Check DCs


Trey Ainsworth, Male Human [Permalink]

Personal [hide]

Description: He wears a custom-built plate barding that's adorned with black lining and desert motifs, and he perpetually has his sickle ready. He keeps his long silver hair kept up in a rat tail. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A freak accident while working with his Fortune-teller mother left him crippled. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.

Motivation: To get a good night's sleep; and he wants to meet his childhood hero

Ideals: Fighting. Flaws: Disease, Insomniac. Bonds: Family, Adventurer. Occupation: Shepherd

Voice: Tuts and clicks tongue

Attributes [hide]

Trey Ainsworth, Male Human Cleric 3
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 16 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 12 (+1)16 (+3) 17 (+3)12 (+1)
Skills Animal Handling +5, Medicine +5
Senses Passive Perception 13
Languages Common, Aquan, Dwarven, Halfling
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1342100000

Possessions: 2600 sp. 4 Tanglefoot bags. 6 Acid flasks. 1 Thunderstones.


Social Check DCs


Trey Mitchell, Male Human [Permalink]

Personal [hide]

Description: He wears a simple burlap shirt and baggy pants. He conceals his greataxe with his veritable burlap sack of a shirt. His blonde hair is thinning but still full. He has several tiny aquamarine earrings on each ear.

Personality: This man loves music and to teach people music more than just about anything. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He is the product a well kept family trust fund and as such has never really known need. He was taken from his home at a very young age. Some 3 years later his spouse died after the birth of his daughter. Heartbroken, Trey never married again. Instead he focused his life to raising his daughter whom he trained as his mother had trained him before.

Motivation: He is currently in port desperately looking for someone to get him out; and money/treasure

Ideals: Artistic, Philantrophist. Bonds: Rich, Slave, In love. Occupation: Body Guard

Voice: Strong lisp

Attributes [hide]

Trey Mitchell, Male Human Sorcerer 3
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 10 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 11 (+0)15 (+2) 15 (+2)14 (+2)
Skills Nature +4, Stealth +1
Senses Passive Perception 12
Languages Common, Gnome, Halfling
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12650000

Possessions: 19000 cp.


Social Check DCs

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