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NPC Generator

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Advanced [show]


Heward Addington, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears a simple grey robe with yellow stripes complete with hood. His black hair is slicked back into a classic pompadour. His violet eyes peer out from beneath his Stetson grey hat.

Personality: He likes to make people angry or surprised. He pushes his goals aggressively. He is also a coward if confronted.

History: He was born on a small isolated farm. He struck it rich when he found rare goods in large quantities. He now mingles about in high society.

Motivation: He has a rivalry with the Church that dominates his actions; and he is terrified, and will act out of fear

Flaws: Antagonistic, Fearful. Bonds: Nature, Rich, Religious. Occupation: Mercenary

Voice: Eastern European accent

Attributes [hide]

Heward Addington, Male Human Wizard 4
Medium (5'5") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 8 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 11 (+0)12 (+1) 13 (+1)12 (+1)
Skills Intimidation +3, Perception +3
Senses Passive Perception 13
Languages Common, Infernal
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11432

Possessions: 500 gp.


Social Check DCs


Everard Rayden, Male Human [Permalink]

Personal [hide]

Description: He wears a faded coat and loose pants complete with wide-brimmed hat, and carries pickaxes. His silver hair, when down, is lengthy. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Abrasive and pushy, he has a hard time making friends. He has a habit of throwing himself into exceedingly dangerous situations.

History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Everard took refuge in the ruined castle and found the beat up pickaxe and armor he uses now. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Everard fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He loathes his own lifestyle; and he feels kind of lost in life

Ideals: Fighting. Flaws: Antagonistic, Impulsive, Depressed. Bonds: Nature. Occupation: Hunter

Voice: Stutters

Attributes [hide]

Everard Rayden, Male Human Commoner 7
Medium (5'3") Human, Chaotic Good (CR 7)
Armor Class 11
Hit Points 29 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 12 (+1)14 (+2) 17 (+3)15 (+2)
Skills Deception +5, Performance +5
Senses Passive Perception 13
Languages Common, Gnome, Elven
Attacks Melee +1 / 2d8-2, Ranged +4 / 2d8+1, Grapple +1

Possessions: 100000 cp. Blue quartz (8 gp). Lapis lazuli (8 gp). Obsidian (8 gp).


Social Check DCs


Gilbert Axton, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears baggy violet pantaloons and a blue scarf. His golden hair is still thick. His eyes are violet and he is always smoking a pipe.

Personality: He is very quiet and rarely speaks above a whisper. Flattery will make him almost putty in your hands.

History: Gilbert hails from a village terrorized by giants. In his 18th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Someone believes him a fraud.

Ideals: Athletic. Flaws: Shy, Selfish, Fearful. Bonds: Enemies. Occupation: Assassin

Voice: Aggressive tone

Attributes [hide]

Gilbert Axton, Male Human Wizard 9
Medium (5'6") Human, Chaotic Good (CR 9)
Armor Class 12
Hit Points 31 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 13 (+1)8 (-1) 12 (+1)13 (+1)
Skills Acrobatics +5, Athletics +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 3d4-1, Ranged +5 / 3d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: Rock crystal (40 gp). Blue quartz (15 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ernest Webley, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He wears tan painted combat armor at almost all times. His silver hair is styled in orderly dreadlocks. His brown eyes are passionate and lively.

Personality: He dislikes all the random violence that takes place in the west. He is afraid of women and trembles around them

History: Raised by wardens he was only a novice when dire rats swooped upon their monastery and killed most of the order. In his 14th year, his parents were killed by a dire rats raid, leaving Ernest alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: He has a rivalry with the Church that dominates his actions.

Ideals: Pacifist. Flaws: Shy. Bonds: Religious, Enemies. Occupation: Tanner

Voice: Booming voice

Attributes [hide]

Ernest Webley, Male Human Sorcerer 5
Medium (5'9") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 23 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 12 (+1)15 (+2) 10 (+0)14 (+2)
Skills Insight +3, Investigation +5
Senses Passive Perception 10
Languages Common, Druidic, Gnoll
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13664000

Possessions: 10 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gilbert Sutherland, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy black stubble. He dresses like a well dressed Fletcher does. He has a hunchback. His black hair has been sun bleached extensively. He has a dull look in his hazel eyes.

Personality: Aggressive, abrasive, and angry, Gilbert embodies much of what other species detest in the Humans. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He was born into a rich family. He was taken from his home at a very young age. He has achieved small success as a Fletcher.

Motivation: Money/treasure.

Flaws: Ugly, Antagonistic. Bonds: Job, Rich, Slave. Occupation: Fletcher

Voice: Whispers

Attributes [hide]

Gilbert Sutherland, Male Human Bard 5
Medium (5'7") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 20 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 10 (+0)15 (+2) 15 (+2)16 (+3)
Skills Insight +5, Stealth +4
Senses Passive Perception 12
Languages Common, Auran, Goblin
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13331000

Possessions: 700 gp.


Social Check DCs

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