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NPC Generator

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Advanced [show]


Wymar Ramsay, Male Human [Permalink]

Personal [hide]

Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His silver hair and beard is wavy and long. His eyes are a pleasant violet.

Personality: He acts crazy and hedonistic. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Wymar lived on a farm with his mother, near the main road leading to a nearby town. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To unite with his sister; and to reunite with his absent mother

Ideals: Logical. Flaws: Hedonist. Bonds: Attractive, Family. Occupation: Shepherd

Voice: Middle-eastern accent

Attributes [hide]

Wymar Ramsay, Male Human Warrior 3
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 10 (+0)13 (+1) 9 (-1)12 (+1)
Skills Insight +1
Senses Passive Perception 9
Languages Common, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 2700 sp. 1 Half-Plate. 1 Darkwood Buckler. 1 Half-Plate.


Social Check DCs


Bernard Shelby, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He keeps his golden hair in a pixie cut. His eyes are likewise gray. His teeth are white and perfect.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has never given up on his painting dream.

Motivation: He's repulsed by the PC; and wants to work out more often

Ideals: Athletic, Artistic. Flaws: Shy, Antagonistic. Bonds: Attractive. Occupation: Stylist

Voice: Soft and melodious

Attributes [hide]

Bernard Shelby, Male Human Commoner 4
Medium (5'4") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 12 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 10 (+0)17 (+3) 14 (+2)15 (+2)
Skills Arcana +5, Religion +5
Senses Passive Perception 12
Languages Common, Undercommon, Gnome, Druidic
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 600 gp. Moss agate (15 gp). Silver pearl (50 gp). Peridot (70 gp). 1 Minor magic item.


Social Check DCs


Charles Quinton, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He does not wear sleeves and tends to eschew shirts when he can avoid it. He has no hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: When he was but 7 years old his parents immigrated from the west. He took every job he could get his hands on, but the opportunities for Humans in the west were limited. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally; and to clean up the streets

Ideals: Joker. Flaws: Ugly, Insane. Bonds: Guardian, Immigrant. Occupation: Miner

Voice: Sensual and smooth

Attributes [hide]

Charles Quinton, Male Human Commoner 5
Medium (6'2") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 14 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 12 (+1)12 (+1) 10 (+0)14 (+2)
Skills Nature +4, Survival +3
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 600 gp. Rose (60 gp). Jade (40 gp).


Social Check DCs


Gomory Denholm, Male Human [Permalink]

Personal [hide]

Description: With black face paint in a stripe pattern across his face, he is generally well dressed albeit a few years behind the times. His blonde hair is kept up in a ponytail inside a small hat. He is very pretty but has cold, dead eyes.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He was always a brilliant, if unscrupulous mind. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Optimist, Logical. Flaws: Depressed, Insane. Bonds: Attractive. Occupation: Apothecary

Voice: Farmer accent

Attributes [hide]

Gomory Denholm, Male Human Wizard 6
Medium (5'9") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 29 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 15 (+2)16 (+3) 18 (+4)11 (+0)
Skills Deception +3, Religion +6
Senses Passive Perception 14
Languages Common, Auran, Gnome, Gnoll
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day144332000

Possessions: Just what you see.


Social Check DCs


Gunter Everly, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male prefers to wear brown pants and tee shirts. He is tall, broad shouldered and powerfully built. His auburn hair is lengthy and is close to two feet long. His face is covered beneath a completely black helmet.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: The child of southern immigrants he idolized his father. Brilliant and gifted he never wanted to apply himself. He moves from town to town, unable to find a place to settle.

Motivation: He's looking for his big break; and obtaining odd cultural human artifacts is his passion

Ideals: Disciplined, Gifted. Bonds: Adventurer, Immigrant. Occupation: Slave Trader

Voice: Sighs a lot, exhausted

Attributes [hide]

Gunter Everly, Male Human Warrior 4
Medium (5'5") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 16 (+3)10 (+0) 13 (+1)15 (+2)
Skills History +2, Investigation +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 100 gp. Obsidian (14 gp). Zircon (20 gp). Tourmaline (160 gp). Jade (160 gp).


Social Check DCs

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