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Advanced [show]


Trym Warwick, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 6'5". He wears a red coat over a yellow low-cut shirt, and a Stetson hat upon his head, and his gloved hand is found clutching a sai. He has done his best to style his auburn hair to look like a famous performer. This brown eyed northerner is not easily forgotten.

Personality: Abrasive and pushy, he has a hard time making friends. He does suffer from mild PTSD, and the sight of drow may trigger it at times.

History: He was raised in a white middle class family as the only child. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: Human compassion; and revenge

Flaws: Antagonistic, Mundane, Racist. Bonds: Enemies, Nature. Occupation: Carter

Voice: Scandinavian accent

Attributes [hide]

Trym Warwick, Male Human Aristocrat 4
Medium (6'5") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 25 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 13 (+1)19 (+4) 15 (+2)12 (+1)
Skills Intimidation +3, Nature +6
Senses Passive Perception 12
Languages Common, Gnoll, Goblin, Druidic, Gnome
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 19000 sp. 1 Minor magic item.


Social Check DCs


Tim Benson, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is dressed in earthy colors with a green and tan handkerchief worn on his right side. His golden hair is greasy and uncared for. He wears crescent spectacles with a black brim.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Tim lived on a farm with his mother, near the main road leading to a nearby town. In his 12th year, his parents were killed by a drow raid, leaving Tim alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by drow. Tim was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the drow.

Motivation: Wants to raise his children well.

Flaws: Ugly. Bonds: Job, Rich, Family, Enemies. Occupation: Miller

Voice: Speaks like tongue is numb

Attributes [hide]

Tim Benson, Male Human Barbarian 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 17 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 10 (+0)10 (+0) 13 (+1)7 (-2)
Skills Athletics +3, Sleight of Hand +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3

Possessions: 2400 sp. 1 Half-Plate.


Social Check DCs


Reynard Kent, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many black ritualistic tattoos. He wears an entirely grey suit with black socks and a vest with buckled shoes. His red hair is drawn into a tight pony tail with a skull scrunchie. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was born at the edge of vast desert. There was a wharf not far from home where he often wandered off to fish. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: Doesn't want to be a Adventurer and was forced into it by his family; and his relatives are trying to arrange a marriage

Ideals: Disciplined. Flaws: Antagonistic. Bonds: Nature, In love, Family. Occupation: Adventurer

Voice: Farmer accent

Attributes [hide]

Reynard Kent, Male Human Rogue 8
Medium (5'0") Human, Lawful Good (CR 8)
Armor Class 8
Hit Points 37 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)6 (-2) 10 (+0)18 (+4) 10 (+0)8 (-1)
Skills Deception +2, Sleight of Hand +1
Senses Passive Perception 10
Languages Common, Gnoll, Infernal, Abyssal, Orc
Attacks Melee +7 / 2d10+4, Ranged +1 / 2d10-2, Grapple +4

Possessions: 100 pp. Deep green spinel (160 gp). Sard (50 gp). Carnelian (50 gp). Golden yellow topaz (1000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Roland Sheldon, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He is wearing a long, black cloak. His hair is long and red with streaks of white, and is pulled back with small black clips. His beard is white, braided, and well cared for. His amber eyes dart from person to person to random spaces in the air.

Personality: He is almost excessively polite to everyone, even when angry. He is used to getting what he wants. In part because he is a meticulous planner.

History: A powerful wizard made him what he is. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He ran away from his former home and has been making his living as a Weaver for the past few years.

Motivation: Wants his loneliness to end; and he wants to get laid

Ideals: Professionalism. Flaws: Shy. Bonds: Attractive, Mentor, Job, Has a crush. Occupation: Weaver

Voice: Shortens vowels

Attributes [hide]

Roland Sheldon, Male Human Fighter 6
Medium (6'6") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 47 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 14 (+2)14 (+2) 8 (-1)9 (-1)
Skills Arcana +5, Religion +5
Senses Passive Perception 9
Languages Common, Dwarven, Orc
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +1

Possessions: 700 gp. Carved harp of exotic wood with ivory inlay and zircon gems (1100 gp). Gold dragon comb with red garnet eye (1400 gp). Silver-plated steel longsword with jet jewel in hilt (600 gp). Gold and topaz bottle stopper cork (1400 gp). 1 Silver holy symbol. 1 Masterwork Artisan’s tools.


Social Check DCs


Roger Hamilton, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he wears tattered old clothes. His red hair has been sun bleached extensively. His violet eyes lackadaisically let the world flow into them.

Personality: He is irascible and easily irritated. He is lazy and tries to find solutions quickly.

History: He was born in the east. Roger was born on a far eastern island where he grew up under the tutelage of his mother, an expert Guard. He was recently attacked on the road and savagely beaten by bandits.

Motivation: A rival would like him out of the picture; and he's repulsed by the pc

Flaws: Ugly, Antagonistic, Lazy. Bonds: Immigrant. Occupation: Guard

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Roger Hamilton, Male Human Rogue 3
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 17 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 12 (+1)10 (+0) 12 (+1)11 (+0)
Skills Intimidation +2, Nature +2
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1

Possessions: 300 gp.


Social Check DCs

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