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Advanced [show]


Lewis Clapham, Male Human [Permalink]

Personal [hide]

Description: He dresses in collared shirts and wears a proper scarf over his head. His brown hair is matted, messy, and big. He has several tiny jet earrings on each ear.

Personality: He is a hateful person. He taunts others and blames them for his problems. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: When he was but 5 years old his parents immigrated from the north. Through the years after Lewis was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Lewis's mother didn't care for him much, and the feeling was mutual. He moves from town to town, unable to find a place to settle.

Motivation: Further expansion of business; and expand his business

Flaws: Ugly, Antagonistic. Bonds: Rich, Job, Immigrant. Occupation: Sailor

Voice: Low rumbling, strings words together

Attributes [hide]

Lewis Clapham, Male Human Rogue 5
Medium (6'4") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 47 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 18 (+4)15 (+2) 13 (+1)13 (+1)
Skills Athletics +3, Nature +5
Senses Passive Perception 11
Languages Common, Terran, Undercommon
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +5

Possessions: 30000 cp. Star rose quartz (70 gp). Deep blue spinel (500 gp). Deep blue spinel (500 gp). Rock crystal (70 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gilbert Ryley, Male Human [Permalink]

Personal [hide]

Description: He is an average looking eastern male in his early mid-life. He wears a yellow costume with the symbols of luck on his torso. His white hair is slicked back into a classic pompadour. He has gleaming, smiling brown eyes.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He pushes his goals aggressively. He is also a coward if confronted.

History: He got into the Dilettante business at a young age. In his 18th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He now spends his time doing works of charity.

Motivation: He wants to meet his childhood hero; and to be a mayor again

Ideals: Philantrophist. Flaws: Depressed, Fearful. Bonds: Job, Adventurer. Occupation: Dilettante

Voice: Draws out vowels

Attributes [hide]

Gilbert Ryley, Male Human Expert 3
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 14 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 10 (+0)17 (+3) 11 (+0)6 (-2)
Skills Insight +2, Stealth +4
Senses Passive Perception 10
Languages Common, Draconic, Elven, Giant
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 20 pp.


Social Check DCs


Henry Astley, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy white stubble. He is well dressed, constantly wearing a grey suit, tan shirt, and black tie. He has a hunchback. He keeps his white hair in a pixie cut. His green eyes dart from person to person.

Personality: Confrontational and typically high on some drug or another. The war was a terrible time for him, and Henry does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Sold as a small child to a slaver, Henry was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. When Henry reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He's since become an addict/alcoholic.

Motivation: He feels kind of lost in life.

Flaws: Ugly, Addict, Depressed. Bonds: Military, Mentor. Occupation: Barkeep

Voice: Loud with bravado

Attributes [hide]

Henry Astley, Male Human Warrior 3
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 10 (+0)13 (+1) 13 (+1)11 (+0)
Skills History +3, Persuasion +2
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Cory Thorpe, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a tattered pair of loose red pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He wears a colorful flower in his auburn hair. His eyes are brown and he is always smoking a pipe.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is a ruthless business man, a trait he acquired from his father.

History: Cory was born into a poor family. Growing up, he dreamt of becoming a Cleric, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Cleric in service of a powerful lord somewhere. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has dedicated himself to building a better kind of golem.

Motivation: To be a Masseuse again.

Ideals: Entrepeneur. Bonds: Poor, Attractive, Job, Adventurer. Occupation: Interpreter

Voice: Speaks fast with a slight lisp

Attributes [hide]

Cory Thorpe, Male Human Cleric 6
Medium (6'3") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 38 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)11 (+0) 12 (+1)12 (+1) 10 (+0)11 (+0)
Skills Performance +3, Religion +4
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +1 / 2d6-2, Ranged +3 / 2d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115

Possessions: 80 pp. Onyx (40 gp). Rhodochrosite (8 gp). Smoky quartz (40 gp). Malachite (8 gp). 1 Darkwood Shield. 1 Masterwork studded leather.


Social Check DCs


Thomas Huxley, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears skinny pants and wears a brown and tan robe with the hood down. He has a long chestnut beard with little hanging trinkets. His violet eyes dart around the room hyper actively observing anyone and anything.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: His parents moved while he was still in utero so he is the first generation to be born here. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in Thomas's homeland. Thomas decided to take the middle way and become a bodyguard. He has dedicated himself to building a better trade route.

Motivation: To prove his worth to the world; and to be a assassin again

Ideals: Fighting. Flaws: Impulsive. Bonds: Job, Adventurer, Immigrant. Occupation: Layabout

Voice: Smoker's lung

Attributes [hide]

Thomas Huxley, Male Human Bard 4
Medium (6'3") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 14 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 11 (+0)12 (+1) 15 (+2)8 (-1)
Skills Animal Handling +4, Survival +4
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11320

Possessions: 26000 cp. Black pearl (300 gp). Lapis lazuli (15 gp). Black pearl (300 gp). Onyx (60 gp). 1 Minor magic item.


Social Check DCs

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