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Lance Benson, Male Human [Permalink]

Personal [hide]

Description: This man wears a weathered and beat up set of banded mail beneath an oversized red coat, and sports empty pouches on his belt. He wears a top hat to cover his moderate length white hair. His fierce brown eyes like to dwell on things.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Born to a pair of adventurers, Lance grew up listening to his mother's many stories. He always admired druidic-users and wanted to develop the talent, but never had the affinity for it. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He's looking for his big break; and he desires power and/or immortality

Ideals: Philantrophist, Gifted. Bonds: Rich, Adventurer. Occupation: Engraver

Voice: Aggressive tone

Attributes [hide]

Lance Benson, Male Human Rogue 3
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 13 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 10 (+0)11 (+0) 15 (+2)11 (+0)
Skills Acrobatics +4, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp. Jet (150 gp). Amethyst (150 gp). Moonstone (80 gp).


Social Check DCs


Balimaar Weld, Male Human [Permalink]

Personal [hide]

Description: This man wears a fine chain shirt which he covers with black colored cloaks and clothing. He is muscular with a powerful set of arms. His brown hair is greying along the sides and has receded to reveal a widow's peak. His eyes are hazel.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. Flattery will make him almost putty in your hands.

History: Born in the west to a Mortician, Balimaar learned a great deal about his father's area of expertise. He struck it rich when he found rare goods in large quantities. He became a Mortician soon after.

Motivation: He is terrified, and will act out of fear; and balancing his hectic life and new mortician responsibilities is difficult

Flaws: Terse, Selfish, Fearful. Bonds: Job, Rich. Occupation: Mortician

Voice: Rhymes sentences (sorry)

Attributes [hide]

Balimaar Weld, Male Human Bard 3
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 11 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 11 (+0)8 (-1) 12 (+1)8 (-1)
Skills Acrobatics +3, Animal Handling +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 10 pp.


Social Check DCs


Adelard Graham, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears dark leathers with embroidery. He has styled his red hair well, parting it to the right. His gray eyes dart from person to person.

Personality: He is happy with his job as a Stylist. He turns his eye from what people do, preferring to live and let live. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His childhood dream was to be a Dyer, but he was a colossal failure. He got away from his former life and has fallen to alcoholism.

Motivation: Many orcs want him driven away; and he desires power and/or immortality

Ideals: Gifted. Flaws: Addict. Bonds: Job, Adventurer, Enemies. Occupation: Stylist

Voice: Rhymes sentences (sorry)

Attributes [hide]

Adelard Graham, Male Human Barbarian 4
Medium (6'3") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 42 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)12 (+1) 12 (+1)13 (+1) 16 (+3)16 (+3)
Skills Perception +5, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +1

Possessions: 400 gp. 1 Half-Plate.


Social Check DCs


Dustin Ramsey, Male Human [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of luck around his neck, and a ceremonial dagger on his belt. His black hair is greying along the sides and has receded to reveal a widow's peak. His eyes are blue.

Personality: He is almost excessively polite to everyone, even when angry. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.

History: He was born a particularly ugly child, much to the horror of his parents. Dustin abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He is searching for what he claims is his rightful reward.

Motivation: Regain custody of his daughter; and he wants to meet his childhood hero

Ideals: Fighting. Flaws: Shy, Ugly. Bonds: Family, Adventurer. Occupation: Spy

Voice: Low rumbling, strings words together

Attributes [hide]

Dustin Ramsey, Male Human Commoner 7
Medium (5'10") Human, Lawful Good (CR 7)
Armor Class 9
Hit Points 36 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 15 (+2)12 (+1) 11 (+0)11 (+0)
Skills Athletics +4, Survival +3
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 2d8+1, Ranged +2 / 2d8-1, Grapple +3

Possessions: 500 gp. A small bag of saffron. (90 gp). Brass mug with jade inlays (300 gp). 1 Minor magic item.


Social Check DCs


Ernest Bentham, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears tattered old clothes. His blonde hair is drawn into a tight pony tail with a dagger scrunchie. His hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: He is erratic and paranoid. He believes goblins are coming to abduct people. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: He was born the only child of a wealthy merchant. While studying, he fell in love. They married and had a daughter. He has been saving his money to try and buy his sister's freedom.

Motivation: His spouse's relatives view him with great suspicion; and to unite with his sister

Ideals: Entrepeneur. Flaws: Ugly. Bonds: Enemies, Family, In love. Occupation: Priest

Voice: Australian accent

Attributes [hide]

Ernest Bentham, Male Human Cleric 5
Medium (6'2") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 26 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 8 (-1)10 (+0) 9 (-1)16 (+3)
Skills Animal Handling +2, Stealth +4
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 500 gp.


Social Check DCs

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