John Birkenhead, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he is typically in his Sailor uniform. He wears a Stetson hat to cover his moderate length white hair. His green eyes are slightly larger than normal.
Personality: He likes to make people angry or surprised. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: He comes from a rich western family. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. John took refuge in the old dungeon and found the beat up kukri and armor he uses now. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: Sabotage a competitor.
Flaws: Antagonistic. Bonds: Job, Attractive, Rich, Nature. Occupation: Sailor
Voice: Jamaican accent
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 30 (3d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 11 (+0) | 16 (+3) | 8 (-1) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 10000 cp.
Tim Pickering, Male Human [Permalink]
Personal [hide]
Description: He wears silk and lounges about seductively. He carries with him a set of bows on his belt, each one with a ruby on the hilt. His white hair is smooth and relatively long. His eyes are a pleasant gray.
Personality: A skeptical and narcissistic man, Tim's first love is himself. His second love is also himself. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He wants nothing more than to rejoin the army; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Impeccable. Bonds: Attractive, Military, Adventurer. Occupation: Barkeep
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 27 (5d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 14 (+2) | 13 (+1) | 8 (-1) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
Possessions: 500 gp. Red-brown spinel (70 gp). Silver pearl (70 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.
Theodoric Merton, Male Human [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He prefers to wear flannel. His hair is long and chestnut with streaks of blonde, and is pulled back with small tan clips. His beard is blonde, braided, and well cared for. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Born in the west to a Tanner, Theodoric learned a great deal about his father's area of expertise. He was an athlete and attended two major summer competitions. He never won. He has achieved small success as a Tanner.
Motivation: He'd like to take his coworkers down a peg; and to get a good night's sleep
Ideals: Athletic, Joker. Flaws: Insomniac, Greedy. Bonds: Job. Occupation: Tanner
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (6'4") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 43 (6d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 12 (+1) | 13 (+1) | 14 (+2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Giant, Dwarven
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
Possessions: 500 gp. Deep green spinel (120 gp).
Richard Marlowe, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he is armored in gleaming platemail with gilded edges. A flowing pastel cape and mantle trimmed with soft violet waves gently in the breeze. His golden hair is long and unkept. His face is scarred and worn.
Personality: He is extraordinarily eccentric. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: He was born the only child of a wealthy merchant. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature quarterstaff.
Motivation: He's looking for his big break.
Ideals: Entrepeneur. Flaws: Ugly, Insane. Bonds: Rich, Adventurer. Occupation: Map Maker
Voice: Voice breaks
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 7)
Armor Class 10
Hit Points 37 (7d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 10 (+0) | 10 (+0) | 17 (+3) | 11 (+0) | 16 (+3) |
Senses Passive Perception 16
Languages Common, Abyssal, Undercommon, Druidic
Attacks Melee +2 / 2d8-1, Ranged +3 / 2d8+0, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 | 1 |
Possessions: 1000 gp.
Robert Trollope, Male Human [Permalink]
Personal [hide]
Description: He wears a shirt that is too small, which lets his gut show, with a ratty tan coat over it. He carries a battered falchion and tarnished dagger as well. He has wavy auburn hair. His otherwise smooth face is marked with small tiny scars.
Personality: Overbrimming with self-confidence, Robert isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: He was born in the west, but his parents moved at a very young age to the south. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He left for the west, certain he would find work there.
Motivation: He doesn't get along with people that don't share his tastes; and he feels the way he acts is they only way to get by in the world
Ideals: Fighting, Impeccable, Joker. Flaws: Ugly. Bonds: Immigrant. Occupation: Navigator
Voice: Old thin voice
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 50 (5d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 13 (+1) | 17 (+3) | 8 (-1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +2
Possessions: 400 gp.
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