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NPC Generator

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Advanced [show]


Bertram Cromwell, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a chocolate of some kind. He wears a robe, a symbol of death around his neck, and a sai on his belt, marred by chocolates. He wears his golden hair up. His eyes are likewise amber.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Over the years he perfected his riding and shooting skills. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he wants random interesting trinkets and junk, hates to throw anything away

Ideals: Fighting, Optimist, Gifted. Flaws: Ugly. Bonds: Nature. Occupation: Crown-heir

Voice: Scratchy, weak

Attributes [hide]

Bertram Cromwell, Male Human Monk 3
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 14 (+2)9 (-1) 12 (+1)10 (+0)
Skills Deception +2, History +1
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 5000 cp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Hugh Jacobs, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He wears his black hair up. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He does not trust anyone and sleeps with one eye open.

History: He comes from a rich eastern family. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has money and likes to spend it; and money/treasure

Ideals: Fighting, Athletic, Passionate. Flaws: Insomniac. Bonds: Rich. Occupation: Blacksmith

Voice: Complex vocabulary, royal

Attributes [hide]

Hugh Jacobs, Male Human Adept 6
Medium (5'2") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 18 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 8 (-1)13 (+1) 17 (+3)10 (+0)
Skills Deception +3, History +4
Senses Passive Perception 13
Languages Common, Undercommon
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14331000

Possessions: 300 gp.


Social Check DCs


Bertram Darlington, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears rags and sports a simple walking cane. He has shaved his head bald. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He uses divination through singing.

History: He was born at the edge of vast desert. A gypsy cursed him at a young age, leading to his ugly appearance. He was granted divine powers by his dying sister.

Motivation: Find a way to reverse the transformation of his sister; and to unite with his sister

Ideals: Gifted. Flaws: Ugly. Bonds: Poor, Guardian, Nature, Family. Occupation: Navigator

Voice: Pronounces difficult words wrong

Attributes [hide]

Bertram Darlington, Male Human Expert 7
Medium (5'7") Human, Neutral Good (CR 7)
Armor Class 10
Hit Points 41 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 14 (+2)8 (-1) 13 (+1)15 (+2)
Skills Persuasion +5, Survival +4
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d8+3, Ranged +3 / 2d8+0, Grapple +3

Possessions: 600 gp. Obsidian (16 gp). Obsidian (16 gp).


Social Check DCs


Justin Eastoft, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He likes to wear black tank tops with green pants. His small hat is riddled with cuts and holes. His amber eyes have a joyful gleam in them most of the time.

Personality: He is a Fortune-teller first and foremost. He believes firmly that knowledge should be universal. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: The child of eastern immigrants he idolized his father. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Wants to open a new tavern; and he'd like to take his coworkers down a peg

Ideals: Philantrophist, Entrepeneur. Flaws: Ugly. Bonds: Job, Immigrant. Occupation: Fortune-teller

Voice: Gruff and masculine

Attributes [hide]

Justin Eastoft, Male Human Fighter 3
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 12 (+1)17 (+3) 15 (+2)17 (+3)
Skills Athletics +3, Performance +5
Senses Passive Perception 12
Languages Common, Celestial, Abyssal, Orc
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +5

Possessions: 100 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Trey Alton, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a tight fitting black shirt and pants. His hair is cut close to his head. His face is scarred and worn.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Born to a pair of adventurers, Trey grew up listening to his mother's many stories. He struck it rich when he found rare goods in large quantities. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: A need for knowledge about a nearby landmark.

Flaws: Ugly, Depressed, Hedonist. Bonds: Adventurer, Rich. Occupation: Guard

Voice: Speaks with a cold

Attributes [hide]

Trey Alton, Male Human Rogue 6
Medium (5'1") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 25 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 13 (+1)8 (-1) 12 (+1)14 (+2)
Skills Athletics +6
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +6

Possessions: 70 pp. Deep blue spinel (300 gp). Amethyst (100 gp). Pink pearl (100 gp).


Social Check DCs

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