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NPC Generator

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Advanced [show]


Hugh Ramsay, Male Human [Permalink]

Personal [hide]

Description: 6'1" and lanky with angular features, he is an attractive figure. He wears a grey tunic with violet highlights, and long black pants that bunch up around his shoes. His black hair is greying along the sides and has receded to reveal a widow's peak. His green eyes have a joyful gleam in them most of the time.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: His mother raised him in a mountain cabin. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: He is terrified, and will act out of fear; and he is wracked by social anxiety

Flaws: Cynical, Fearful. Bonds: Attractive, Family, Nature, Guardian. Occupation: Herbalist

Voice: French accent

Attributes [hide]

Hugh Ramsay, Male Human Aristocrat 8
Medium (6'1") Human, Neutral Good (CR 8)
Armor Class 11
Hit Points 51 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 14 (+2)15 (+2) 14 (+2)18 (+4)
Skills Nature +5, Performance +7
Senses Passive Perception 12
Languages Common, Undercommon, Gnoll
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1

Possessions: 400 gp. Ceremonial electrum dagger with a star ruby in the pommel (1300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Rolf Adley, Male Human [Permalink]

Personal [hide]

Description: This eastern man wears a custom-built plate barding that's adorned with tan lining and desert motifs. His clothes are grease stained in places. He sports a flattop hair cut. He wears a mask on his face.

Personality: He exudes charisma. He is a tour de force of persuasion. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: He was raised in a desert tribe. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. He moves from town to town, unable to find a place to settle.

Motivation: He feels the way he acts is they only way to get by in the world; and nothing but the best is good enough for him

Ideals: Impeccable. Bonds: Poor, Immigrant, Attractive, Nature. Occupation: Architect

Voice: Pronounces O like U

Attributes [hide]

Rolf Adley, Male Human Cleric 4
Medium (5'3") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 31 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 12 (+1)16 (+3) 16 (+3)12 (+1)
Skills Athletics +3, Religion +5
Senses Passive Perception 13
Languages Common, Halfling, Abyssal, Giant
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135320000

Possessions: 200 gp.


Social Check DCs


Don Hastings, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he tends to wear a large black jacket. His hair is cut close to his head. His thin eyebrows rest above his beady green eyes.

Personality: He dislikes all the random violence that takes place in the west. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: He was born several months after his mother was called into army service. His family was turned out during the war. He and his family wandered west to less war torn lands. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: Wants to have a good time and be beloved; and wishes to resurrect an old love

Ideals: Pacifist, Optimist. Flaws: Ugly, PTSD. Bonds: In love, Military. Occupation: Barkeep

Voice: Low rumbling, strings words together

Attributes [hide]

Don Hastings, Male Human Cleric 3
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 22 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 10 (+0)13 (+1) 14 (+2)9 (-1)
Skills Athletics +4
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: 100 gp. 3 Alchemist’s fire. 7 Acid flasks. 3 Antitoxin.


Social Check DCs


Frederick Reid, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. With a patchy chestnut beard and wild chestnut hair. His thin eyebrows rest above his beady gray eyes.

Personality: He is fixated on the number 57. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: The child of southern immigrants he idolized his father. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and his name or reputation has been wronged in the past by gnolls, and he desires to right it

Ideals: Fighting. Flaws: Ugly, Insane. Bonds: Immigrant. Occupation: Fisher

Voice: Gruff and masculine

Attributes [hide]

Frederick Reid, Male Human Bard 6
Medium (5'3") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 21 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 11 (+0)17 (+3) 11 (+0)7 (-2)
Skills Arcana +6, Athletics +5
Senses Passive Perception 10
Languages Common, Gnome, Draconic, Dwarven
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143320000

Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Adelard Kinsley, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears dull grey sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed glaive, just in case. His long brown hair is drawn into a two foot long braid. He wears large thick round spectacles.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He plays an instrument quite well.

History: He was born in the east, but his parents moved at a very young age to the south. He moved from fad to fad and when he turned 15 he discovered music. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He is terrified, and will act out of fear; and he'd like to take his coworkers down a peg

Ideals: Passionate, Artistic, Persistence. Flaws: Fearful. Bonds: Immigrant. Occupation: Locksmith

Voice: Farmer accent

Attributes [hide]

Adelard Kinsley, Male Human Expert 3
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 24 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 15 (+2)13 (+1) 11 (+0)9 (-1)
Skills Investigation +3, Perception +2
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp.


Social Check DCs

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