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NPC Generator

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Advanced [show]


Gerard Jacobs, Male Human [Permalink]

Personal [hide]

Description: He wears a green tunic with grey highlights, and long red pants that bunch up around his shoes. His chestnut hair is heavily combed to the right. His amber eyes dart from person to person to random spaces in the air.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is able to fit into much smaller and tighter spaces than normal.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Body Guard arts, while his father instructed him in etiquette, music and courtly manner. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He hasn't been sleeping well lately.

Motivation: Find a way to reverse the transformation of his sister; and to get a good night's sleep

Ideals: Gifted. Flaws: Insomniac. Bonds: Rich, Family. Occupation: Body Guard

Voice: Booming voice

Attributes [hide]

Gerard Jacobs, Male Human Paladin 3
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 15 (+2)12 (+1) 8 (-1)14 (+2)
Skills Perception +1, Sleight of Hand +4
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 200 gp.


Social Check DCs


Gunter Lester, Male Human [Permalink]

Personal [hide]

Description: Standing 5'6", this man is perpetually draped in fineries, but all of this concealed by his earthly robes.. His black hair is cut short. He wears round tiny glasses practically rammed into his face.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is lazy, self-centered, vain, and jealous.

History: Gunter was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Gunter took refuge in the ruined castle and found the beat up dagger and armor he uses now. He has worked as a Carpenter like his father before him.

Motivation: To get a good night's sleep.

Flaws: Insomniac, Selfish. Bonds: Attractive, Poor, Nature. Occupation: Carpenter

Voice: Aggressive tone

Attributes [hide]

Gunter Lester, Male Human Expert 3
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 14 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)9 (-1) 12 (+1)8 (-1) 12 (+1)8 (-1)
Skills Arcana +1, Stealth +1
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +1 / 1d8-1, Grapple +4

Possessions: 1600 sp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


Hunter Hadleigh, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He prefers to wear green pants and tee shirts. His white hair is styled in orderly dreadlocks. He has hazel eyes.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Hunter was born in the east. At a young age he loved to build and create. His father was a mechanic, and taught him how to fix just about anything. He has achieved small success as a Shipwright.

Motivation: He is unsatisfied with his job; and expand his business

Ideals: Athletic, Persistence. Flaws: Cynical. Bonds: Slave, Job. Occupation: Shipwright

Voice: Eastern European accent

Attributes [hide]

Hunter Hadleigh, Male Human Paladin 5
Medium (5'7") Human, Chaotic Good (CR 5)
Armor Class 14
Hit Points 32 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 14 (+2)15 (+2) 14 (+2)12 (+1)
Skills Deception +4, Investigation +5
Senses Passive Perception 12
Languages Common, Infernal, Gnoll
Attacks Melee +4 / 2d4+1, Ranged +7 / 2d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 400 gp.


Social Check DCs


Bertram Read, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears just a blue suit. He wears a colorful flower in his silver hair. His eyes, though not visible through his cowl, are violet.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Bertram is combative with any and all who dare try his patience in the slightest.

History: Born in a small village he learned the ways of the warrior from his father. Bertram was born on a far northern island where he grew up under the tutelage of his father, an expert Crown-heir. He moves from town to town, unable to find a place to settle.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to get a good night's sleep

Ideals: Joker, Justice, Fighting. Bonds: Immigrant, Attractive. Occupation: Crown-heir

Voice: Squeaky

Attributes [hide]

Bertram Read, Male Human Expert 3
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 15 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 14 (+2)11 (+0) 16 (+3)10 (+0)
Skills Sleight of Hand +2, Stealth +2
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 100 gp.


Social Check DCs


Lance Merton, Male Human [Permalink]

Personal [hide]

Description: 5'3" and muscular, this eastern man is wearing colorful clothing, dressed as a Mortician. His chestnut hair is lengthy. His eyes are brown and he is always smoking a pipe.

Personality: He is a Mortician first and foremost. He believes firmly that knowledge should be universal. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Lance was born in the east. At a young age he loved to build and create. Through the years after Lance was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Lance's father didn't care for him much, and the feeling was mutual. He now spends his time doing works of charity.

Motivation: He is unsatisfied with his job; and he feels the way he acts is they only way to get by in the world

Ideals: Athletic, Persistence, Philantrophist, Impeccable. Flaws: Antagonistic. Bonds: Job. Occupation: Mortician

Voice: Farmer accent

Attributes [hide]

Lance Merton, Male Human Ranger 3
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 29 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)7 (-2) 16 (+3)13 (+1) 11 (+0)11 (+0)
Skills Arcana +3, Athletics +4
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 400 gp. Large well-done wool tapestry (200 gp). Black velvet mask with numerous citrines (50 gp). A delicate silver chain set with a tourmaline (40 gp).


Social Check DCs

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