Kyle Mori, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and wears bulky yellow painted plate armor. His silver hair is heavily combed to the right. His eyes are likewise blue.
Personality: Kyle is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is an amazing painter.
History: He was born into a rich family. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He wants nothing more than to rejoin the army; and he wants to meet his childhood hero
Ideals: Extrovert, Gifted. Bonds: Rich, Adventurer, Military. Occupation: Layabout
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 7)
Armor Class 11
Hit Points 30 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 8 (-1) | 11 (+0) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +3
Possessions: 200 gp.
Theobald Clive, Male Human [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a simple burlap shirt and baggy pants. He conceals his trident with his veritable burlap sack of a shirt. He is bald on top and has large silver tufts of hair around his ears. This amber eyed southerner is not easily forgotten.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He has a habit of throwing himself into exceedingly dangerous situations.
History: Sold as a small child to a brothel owner, Theobald was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: Wishes to resurrect an old love; and he'd like to take his coworkers down a peg
Ideals: Joker. Flaws: Ugly, Impulsive. Bonds: Mentor, In love. Occupation: Baker
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 32 (4d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 9 (-1) | 11 (+0) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 300 gp. 1 Minor magic item.
Bernard Darlington, Male Human [Permalink]
Personal [hide]
Description: He wears pastel leather gloves, a pastel jacket, and tight pants. His moppish silver hair is in a traditional bowl cut. His eyes are green and beady.
Personality: He can speak with the recently deceased. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: Sold as a small child to a wizard, Bernard was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was taken from his home at a very young age. He now mingles about in high society.
Motivation: He is greedy.
Ideals: Gifted. Flaws: Ugly. Bonds: Rich, Mentor, Slave. Occupation: Junk Dealer
Voice: Relaxed voice
Attributes [hide]
Medium (6'4") Human, Lawful Good (CR 8)
Armor Class 10
Hit Points 68 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 12 (+1) | 10 (+0) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d10+0, Ranged +3 / 2d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 90 pp. Large well-done wool tapestry (600 gp). Silver-plated steel longsword with jet jewel in hilt (100 gp). Carved bone or ivory statuette (60 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Alex Shelby, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left hand, he prefers to wear tan pants and tee shirts. His white hair is still thick. His eyes are a pleasant hazel.
Personality: He is almost excessively polite to everyone, even when angry. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: Gifted from a young age, Alex studied abroad. Brilliant and gifted he never wanted to apply himself. He was granted arcane powers by his dying brother.
Motivation: To prove his worth to the world.
Ideals: Gifted. Flaws: Shy, Impulsive. Bonds: Immigrant. Occupation: Mercenary
Voice: Jittery and nervous
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 25 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 16 (+3) | 12 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 |
Possessions: 600 gp.
Dean Pinkerton, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His red hair and beard is wavy and long. He wears crescent spectacles with a black brim.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: Dean was born into a poor family. Growing up, he dreamt of becoming a Commoner, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Commoner in service of a powerful lord somewhere. He found a children's book about a Human Commoner who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He now travels the world, in search of power and loot.
Motivation: He's looking for his big break; and obtaining odd cultural human artifacts is his passion
Ideals: Athletic, Justice. Flaws: Impulsive. Bonds: Poor, Adventurer. Occupation: Junk Dealer
Voice: Sore throat, cough
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 14 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 14 (+2) | 13 (+1) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Draconic
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
Possessions: 100 gp.
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Their contribution stands as a beacon of hope for all adventurers!
