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Advanced [show]


Anthony Clayton, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a green feathered hat and green clothes. His hair, while still mostly red, has prominent grey streaks. He has gray eyes.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Sage arts, while his mother instructed him in etiquette, music and courtly manner. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He inherited the family business which he has now maintained for 6 years.

Motivation: He wants revenge against orcs; and he is unsatisfied with his job

Ideals: Joker. Bonds: Adventurer, Rich, Job, Enemies. Occupation: Sage

Voice: Eastern European accent

Attributes [hide]

Anthony Clayton, Male Human Expert 4
Medium (6'4") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 27 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 14 (+2)11 (+0) 10 (+0)14 (+2)
Skills Investigation +2, Performance +4
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 300 gp. Iolite (70 gp). Rhodochrosite (12 gp).


Social Check DCs


Theobald Payton, Male Human [Permalink]

Personal [hide]

Description: He is wearing a perfectly clean shirt and pair of pants. He carries with him a set of axes, each one with a sapphire on the hilt. He only wears one on his belt and the other on his back. His black hair is cut short. His gray eyes dart from person to person.

Personality: A skeptical and narcissistic man, Theobald's first love is himself. His second love is also himself. He would rather hide behind his crafts than deal with other people.

History: The child of southern immigrants he idolized his father. He moved from fad to fad and when he turned 15 he discovered dancing. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Theobald fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He feels the way he acts is they only way to get by in the world; and he doesn't get along with people that don't share his tastes

Ideals: Fighting, Impeccable, Artistic. Flaws: Shy. Bonds: Attractive, Immigrant. Occupation: Gardener

Voice: Mumbles to self between sentences

Attributes [hide]

Theobald Payton, Male Human Expert 3
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 5 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 4 (-3)12 (+1) 13 (+1)12 (+1)
Skills Acrobatics +4, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +4

Possessions: Silver comb with moonstones (300 gp). Finely wrought small gold bracelet (80 gp). 1 Masterwork Common Melee.


Social Check DCs


Robert Deighton, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a chocolate of some kind. He is generally shirtless and showing off his tattooed chest, marred by chocolates. His moppish red hair is in a traditional bowl cut. He has a tattooed face.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He always tries to repair and not replace. It was this mentality that drove him into the Bounty Hunter business.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. His childhood dream was to be a Adventurer, but he was a colossal failure. He then took over the family business and is one of the better Bounty Hunter for hire.

Motivation: He feels the way he acts is they only way to get by in the world; and balancing his hectic life and new bounty hunter responsibilities is difficult

Ideals: Persistence, Impeccable. Flaws: Ugly, Cynical, Mundane. Bonds: Job. Occupation: Bounty Hunter

Voice: Laughs frequently while speaking

Attributes [hide]

Robert Deighton, Male Human Aristocrat 5
Medium (5'4") Human, Chaotic Good (CR 5)
Armor Class 9
Hit Points 25 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 9 (-1)12 (+1) 15 (+2)10 (+0)
Skills History +4, Nature +4
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1

Possessions: 1 Minor magic item.


Social Check DCs


Bernard Dayton, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears brown painted combat armor at almost all times. He wears a broad hat to hide his balding. His half smiles and hazel eyes are beguiling and draw you in.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is afraid of women and trembles around them

History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. After a long history of fighting, Bernard and his spouse have recently divorced.

Motivation: He's repulsed by the PC.

Ideals: Artistic. Flaws: Antagonistic, Shy. Bonds: Attractive. Occupation: Engraver

Voice: Speaks fast with a slight lisp

Attributes [hide]

Bernard Dayton, Male Human Aristocrat 7
Medium (6'1") Human, Chaotic Good (CR 7)
Armor Class 10
Hit Points 50 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 14 (+2)16 (+3) 7 (-2)10 (+0)
Skills Sleight of Hand +3, Survival +1
Senses Passive Perception 8
Languages Common, Infernal, Orc, Abyssal
Attacks Melee +3 / 2d8+0, Ranged +3 / 2d8+0, Grapple +0

Possessions: 800 gp. Peridot (50 gp). Black pearl (400 gp). Zircon (50 gp). 1 Minor magic item.


Social Check DCs


Reynard Marley, Male Human [Permalink]

Personal [hide]

Description: He wears a red vest with golden trim over his white shirt. His grey leather gloves and pants are well-kept, and his red boots flare out at the collars. He is physically well-built. His chestnut hair is lengthy. His eyes are likewise brown. His teeth are white and perfect.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: Reynard was born in the north. At a young age he loved to build and create. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He doesn't get along with people that don't share his tastes; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Impeccable, Persistence, Fighting. Flaws: Selfish. Bonds: Attractive. Occupation: Stableman

Voice: Middle-eastern accent

Attributes [hide]

Reynard Marley, Male Human Ranger 4
Medium (5'0") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 36 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 18 (+4)15 (+2) 12 (+1)8 (-1)
Skills Intimidation +1, Persuasion +1
Senses Passive Perception 11
Languages Common, Goblin, Druidic
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 400 gp.


Social Check DCs

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