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Advanced [show]


Dustin Milton, Male Human [Permalink]

Personal [hide]

Description: 6'3" and muscular, this southern man wears a weathered and beat up set of banded mail beneath an oversized tan coat. His golden hair is cut jaggedly and amateurishly. His blue eyes are passionate and lively.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: From birth he was tutored by a cruel and relentless mentor. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has since lost track of the people in his past.

Motivation: Wants to raise his children well; and wants to work out more often

Ideals: Athletic. Flaws: Ugly. Bonds: Family, Mentor. Occupation: Spice Merchant

Voice: Smooth and feminine

Attributes [hide]

Dustin Milton, Male Human Adept 5
Medium (6'3") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 33 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 17 (+3)14 (+2) 13 (+1)13 (+1)
Skills Acrobatics +5, Persuasion +4
Senses Passive Perception 11
Languages Common, Gnoll, Druidic
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123210

Possessions: 5000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Tim Ainsworth, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He is well dressed, constantly wearing a pastel suit, blue shirt, and grey tie. His brown hair is unkempt and raggedy. This hazel eyed northerner is not easily forgotten.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is an amazing painter.

History: Tim was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Masseuse hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He now spends his time doing works of charity.

Motivation: Find a way to reverse the transformation of his sister; and he's repulsed by the pc

Ideals: Philantrophist, Gifted. Flaws: Ugly, Antagonistic. Bonds: Poor. Occupation: Masseuse

Voice: Irish accent

Attributes [hide]

Tim Ainsworth, Male Human Warrior 5
Medium (5'9") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 46 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 15 (+2)10 (+0) 9 (-1)11 (+0)
Skills Insight +2, Intimidation +3
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2

Possessions: 700 gp. 1 Minor magic item.


Social Check DCs


Odo Walcott, Male Human [Permalink]

Personal [hide]

Description: A 5'10" western man, he likes to wear ponchos typically of a light tan in addition to tight pants. His long auburn hair is drawn into a two foot long braid. He has gleaming, smiling gray eyes.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: His mother raised him in a mountain cabin. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He has since lost track of the people in his past.

Motivation: To get a good night's sleep; and to unite with his sister

Flaws: Shy, Insomniac. Bonds: Attractive, Nature, Family. Occupation: Healer

Voice: Speaks with a cold

Attributes [hide]

Odo Walcott, Male Human Wizard 5
Medium (5'10") Human, Chaotic Good (CR 5)
Armor Class 9
Hit Points 24 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 15 (+2)17 (+3) 14 (+2)11 (+0)
Skills Intimidation +3, Performance +3
Senses Passive Perception 12
Languages Common, Auran, Undercommon, Gnoll
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1443210000

Possessions: 50 pp.


Social Check DCs


Trey Brandon, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a blue poncho over his likewise colored trousers and shirt. His auburn hair is knotted and matted. His half smiles and hazel eyes are beguiling and draw you in.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He also is a firm believer in the manly ideal.

History: Gifted from a young age, Trey studied abroad. He was taken as a slave by a traveling circus and forced to perform Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He desires power and/or immortality; and obtaining odd cultural human artifacts is his passion

Ideals: Gifted. Flaws: Impulsive. Bonds: Attractive, Adventurer, Slave. Occupation: Fisher

Voice: Sighs a lot, exhausted

Attributes [hide]

Trey Brandon, Male Human Adept 6
Medium (5'9") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 27 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 10 (+0)11 (+0) 9 (-1)11 (+0)
Skills Performance +3, Sleight of Hand +5
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 500 gp. Deep blue spinel (1000 gp). Deep green spinel (100 gp). Golden yellow topaz (1000 gp).


Social Check DCs


Trey Marley, Male Human [Permalink]

Personal [hide]

Description: He has a missing right leg. He is wearing the road beaten gear of a warrior. He has moderate length blonde hair. His gray eyes dart from person to person to random spaces in the air.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He has a habit of throwing himself into exceedingly dangerous situations.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. Like his father and his sister before him, after school he went straight into learning to become a Banker. He struck the Banker job and began his own company from there.

Motivation: He is content.

Ideals: Fighting. Flaws: Shy, Impulsive, Mundane. Bonds: Job. Occupation: Banker

Voice: Switch between two voices

Attributes [hide]

Trey Marley, Male Human Commoner 5
Medium (5'7") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 14 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 11 (+0)14 (+2) 12 (+1)10 (+0)
Skills Arcana +5, Perception +4
Senses Passive Perception 14
Languages Common, Draconic, Sylvan
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0

Possessions: 100 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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