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NPC Generator

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Advanced [show]


Drogo Heiser, Male Human [Permalink]

Personal [hide]

Description: He wears a fancy pastel suit. His attire stands in sharp contrast to his kukri, which is beautifully polished and possesses an ornate carving of a skull on it. His hair is golden and curly. His green eyes are slightly larger than normal.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. Animals are drawn to him, and he is able to talk to them.

History: He was born blind and as such lacked many opportunities for work. His psionic abilities were realized during a raid on his village. He got away from his former life and has fallen to alcoholism.

Motivation: Further expansion of business; and wants to open a new tavern

Ideals: Gifted. Flaws: Mundane, Disease, Addict. Bonds: Attractive, Job. Occupation: Fortune-teller

Voice: Speaks with lips pursed

Attributes [hide]

Drogo Heiser, Male Human Bard 4
Medium (5'2") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 13 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 10 (+0)13 (+1) 16 (+3)14 (+2)
Skills Animal Handling +5
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: 200 gp. 1 Disguise kit.


Social Check DCs


Tim Acton, Male Human [Permalink]

Personal [hide]

Description: He is dressed in earthy colors with a grey and black handkerchief worn on his right side. His attire stands in sharp contrast to his trident, which is beautifully polished and possesses an ornate carving of a butterfly on it. With bright auburn hair and a scraggly beard. His fair skin shows little sign of his aristocratic breeding.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Tim was born with his father's beautiful face. His family was turned out during the war. He and his family wandered north to less war torn lands. Days after completing his studies, news broke out that his hometown was attacked by drow. Tim was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the drow.

Motivation: Balancing his hectic life and new Sellsword responsibilities is difficult; and further expansion of business

Flaws: Antagonistic, PTSD. Bonds: Attractive, Slave, Enemies, Job. Occupation: Sellsword

Voice: Irish accent

Attributes [hide]

Tim Acton, Male Human Wizard 6
Medium (5'0") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 29 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 15 (+2)15 (+2) 10 (+0)12 (+1)
Skills Nature +5, Perception +3
Senses Passive Perception 13
Languages Common, Gnome, Infernal
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13433200

Possessions: 500 gp.


Social Check DCs


Alex Paxton, Male Human [Permalink]

Personal [hide]

Description: He is generally shirtless and showing off his tattooed chest. He carries with him a set of rapiers on his belt, each one with a jet on the hilt. He has dyed his greying blonde hair a little too much giving a sharp blonde color. His skin is flawless and his hazel eyes scan people very quickly.

Personality: He is almost excessively polite to everyone, even when angry. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was born on a small isolated farm. His father was a mechanic, and taught him how to fix just about anything. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: He uses money and sex appeal to get what he needs.

Ideals: Fighting, Persistence. Flaws: Shy. Bonds: Attractive, Rich, Nature. Occupation: Detective

Voice: Prounounces S like Z

Attributes [hide]

Alex Paxton, Male Human Ranger 7
Medium (5'7") Human, Lawful Good (CR 7)
Armor Class 13
Hit Points 32 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 13 (+1)14 (+2) 8 (-1)9 (-1)
Skills Athletics +5, Sleight of Hand +6
Senses Passive Perception 9
Languages Common, Giant, Goblin
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 1000 gp. Gold and topaz bottle stopper cork (1600 gp). Sapphire pendant on gold chain (1300 gp). A large tome filled with over one hundred recipes written by a former royal chef. (60 gp).


Social Check DCs


Gunter Brandon, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a tattered pair of loose yellow pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His white hair is thinning but still full. He wears large thick round spectacles.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. Flattery will make him almost putty in your hands.

History: His mother raised him in a mountain cabin. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Meet up once more with his childhood friend.

Flaws: Emotional, Selfish. Bonds: Poor, Nature, Adventurer. Occupation: Barrister

Voice: Ums and uhs a lot

Attributes [hide]

Gunter Brandon, Male Human Ranger 4
Medium (6'3") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 20 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 8 (-1)14 (+2) 14 (+2)15 (+2)
Skills Acrobatics +3, Survival +4
Senses Passive Perception 12
Languages Common, Halfling, Infernal
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 1 Minor magic item.


Social Check DCs


Alexandre Rutherford, Male Human [Permalink]

Personal [hide]

Description: He is an average looking eastern male in his early mid-life. He wears a robe, a symbol of luck around his neck, and a greatsword on his belt. His top hat is riddled with cuts and holes. His brown eyes dart from person to person to random spaces in the air.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He never wears the same outfit twice, unless he absolutely has to.

History: Born in the east to a Engraver, Alexandre learned a great deal about his father's area of expertise. After coming to the age of reason, Alexandre took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He tends to his Engraver job now, and dutifully fulfills any obligations he has.

Motivation: Sabotage a competitor; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Gifted, Artistic. Flaws: Ugly. Bonds: Job. Occupation: Engraver

Voice: Prounounces S like Z

Attributes [hide]

Alexandre Rutherford, Male Human Wizard 5
Medium (5'9") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 8 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)10 (+0) 10 (+0)12 (+1) 13 (+1)18 (+4)
Skills Medicine +4, Performance +7
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +7 / 2d4+4, Ranged +3 / 2d4+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12432

Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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