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Patrick Stafford, Male Human [Permalink]

Personal [hide]

Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His skin is fair and his fingers are delicate and long. He keeps his chestnut hair in a flapper bob. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his green eyes.

Personality: He hates dire rats. He views them as having robbed his home of its proper glory. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Sold as a small child to a necromancer, Patrick was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Through the years after Patrick was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Patrick's mother didn't care for him much, and the feeling was mutual. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: His religion dominates his actions; and many dire rats want him driven away

Flaws: Antagonistic, Mundane. Bonds: Attractive, Enemies, Mentor, Religious. Occupation: Apothecary

Voice: French accent

Attributes [hide]

Patrick Stafford, Male Human Warlock 6
Medium (5'8") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 38 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 12 (+1)14 (+2) 16 (+3)15 (+2)
Skills History +5, Stealth +4
Senses Passive Perception 13
Languages Common, Gnoll, Celestial
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1332220

Possessions: 100 gp. Red spinel (70 gp).


Social Check DCs


Dean Langdon, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He prefers to wear white clothing when he does not wear armor. His brown hair is lengthy and is close to two feet long. His ears are large.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was born a particularly ugly child, much to the horror of his parents. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by lycanthropy.

Motivation: He desires power and/or immortality; and money/treasure

Ideals: Athletic, Philantrophist. Flaws: Ugly, Disease. Bonds: Adventurer, Rich. Occupation: Fortune-teller

Voice: Old Prospector

Attributes [hide]

Dean Langdon, Male Human Aristocrat 3
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 14 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)8 (-1) 12 (+1)13 (+1) 13 (+1)18 (+4)
Skills History +3, Medicine +3
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3

Possessions: 200 gp.


Social Check DCs


Trym Colton, Male Human [Permalink]

Personal [hide]

Description: He is constantly adorned with expensive silk clothing, often dyed in bright brown and black, and wears rings and necklaces with large, colorful gems. He carries with him a set of glaives on his belt, each one with a topaz on the hilt. He has no hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is afraid of women and trembles around them

History: Born in the north to a Bricklayer, Trym learned a great deal about his father's area of expertise. He was an apprentice working in his father's forge. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Sabotage a competitor; and he'd like to take his coworkers down a peg

Ideals: Fighting. Flaws: Ugly, Insane, Shy. Bonds: Rich, Job. Occupation: Bricklayer

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Trym Colton, Male Human Cleric 6
Medium (5'7") Human, Neutral Good (CR 6)
Armor Class 14
Hit Points 28 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 8 (-1)16 (+3) 14 (+2)12 (+1)
Skills Animal Handling +5, Religion +6
Senses Passive Perception 12
Languages Common, Sylvan, Orc, Ignan
Attacks Melee +5 / 2d6+2, Ranged +7 / 2d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353320

Possessions: 3000 sp.


Social Check DCs


Randal Vance, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His blonde hair is cut short. His green eyes dart around the room hyper actively observing anyone and anything.

Personality: He is fixated on the number 54. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He always tries to repair and not replace. It was this mentality that drove him into the Tanner business.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He is not mentally stable, and does not behave rationally; and he desires power and/or immortality

Ideals: Persistence. Flaws: Insane, Disease, Racist. Occupation: Tanner

Voice: Dark and ominous

Attributes [hide]

Randal Vance, Male Human Rogue 5
Medium (5'7") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 20 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 10 (+0)11 (+0) 8 (-1)16 (+3)
Skills Athletics +5, Performance +6
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +6

Possessions: 400 gp.


Social Check DCs


Odo Ramsay, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He likes to wear darkened spectacles and heavy clothing, no matter the weather. His auburn hair is still thick. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.

Personality: He likes to make people angry or surprised. He has all his life been fascinated with painting.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. His martial abilities were realized during a raid on his village. He bought a trident and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He's repulsed by the PC; and he would like to get married and retire

Ideals: Artistic, Gifted. Flaws: Ugly, Antagonistic. Bonds: Nature. Occupation: Body Guard

Voice: Irish accent

Attributes [hide]

Odo Ramsay, Male Human Expert 6
Medium (5'2") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 40 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 17 (+3)6 (-2) 14 (+2)11 (+0)
Skills Persuasion +3, Sleight of Hand +5
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2

Possessions: 6000 sp.


Social Check DCs

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