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NPC Generator

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Advanced [show]


Norman Benson, Male Human [Permalink]

Personal [hide]

Description: He has a missing left leg. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His long brown hair reaches down to his waist. His gray eyes dart from person to person to random spaces in the air.

Personality: Eccentric and domineering, Norman will drive conversation. He does suffer from mild PTSD, and the sight of gnolls may trigger it at times.

History: Norman hails from a village terrorized by gnolls. As a young child he wandered into the woods despite his mother's warnings against it. Afterwards he claimed he had encountered gnolls who tried to eat his hand. He hasn't been sleeping well lately.

Motivation: Many gnolls want him driven away.

Ideals: Extrovert. Flaws: Insomniac. Bonds: Enemies. Occupation: Dyer

Voice: Spits words with contempt

Attributes [hide]

Norman Benson, Male Human Wizard 3
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 12 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)16 (+3) 14 (+2)14 (+2) 16 (+3)9 (-1)
Skills Animal Handling +5, Arcana +4
Senses Passive Perception 13
Languages Common, Sylvan, Auran
Attacks Melee -1 / 1d8-3, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: Just what you see.


Social Check DCs


Ralf Spaulding, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a fine chain shirt which he covers with brown colored cloaks and clothing. He has shaved his head bald. This brown eyed westerner is not easily forgotten.

Personality: He has a massive crush on the younger sibling of the Sellsword who has hired him part-time. He is skeptical of what others tell him and is slow to trust.

History: He was raised in a white middle class family as the only child. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He has since lost track of the people in his past.

Motivation: Wants a kiss.

Ideals: Athletic. Flaws: Shy, Mundane. Bonds: Has a crush, Family. Occupation: Sellsword

Voice: Loud with bravado

Attributes [hide]

Ralf Spaulding, Male Human Adept 3
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 15 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 12 (+1)15 (+2) 12 (+1)5 (-3)
Skills Animal Handling +3, Athletics +3
Senses Passive Perception 11
Languages Common, Draconic, Goblin
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11320

Possessions: 90 pp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Tim Harrington, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He is wearing the road beaten gear of a warrior. His red hair is drawn into a tight pony tail with a clover scrunchie. His eyes are amber.

Personality: Calm and collected, he is a well trained Seamstress. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in Tim's homeland. Tim decided to take the middle way and become a bodyguard. He tends to his Seamstress job now, and dutifully fulfills any obligations he has.

Motivation: He wants to get laid; and wants to open a new tavern

Ideals: Fighting, Gifted. Bonds: Attractive, Job, Immigrant, Has a crush. Occupation: Seamstress

Voice: Boston accent

Attributes [hide]

Tim Harrington, Male Human Monk 4
Medium (5'3") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 19 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 10 (+0)9 (-1) 13 (+1)15 (+2)
Skills Religion +1, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1

Possessions: 300 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Gunter Tindall, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a well pressed and immaculate suit (or dress). His chestnut hair is kept up in a ponytail inside a feathered hat. He has a dull look in his brown eyes.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. Flattery will make him almost putty in your hands.

History: Gunter was raised in a hard working conservative environment. He struck it rich when he found rare goods in large quantities. He ran away from his former home and has been making his living as a Sailor for the past few years.

Motivation: Money/treasure; and he loathes his own lifestyle

Flaws: Selfish, Depressed. Bonds: Attractive, Job, Rich. Occupation: Sailor

Voice: Uses sign language

Attributes [hide]

Gunter Tindall, Male Human Warrior 4
Medium (5'11") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 22 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 7 (-2)17 (+3) 9 (-1)13 (+1)
Skills Athletics +2, Intimidation +3
Senses Passive Perception 9
Languages Common, Infernal, Sylvan, Giant
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +3

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Jocelyn Morley, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears a grey cloak and cross-gartered brown stockings. His tied-back hair is black. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He pushes his goals aggressively. He is also a coward if confronted.

History: Born to a poor family in the city he treasured whatever gifts he got. When money was particularly tight he was walking through alleys when he overheard a Guard hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has achieved small success as a Guard.

Motivation: Further expansion of business; and to unite with his sister

Ideals: Joker. Flaws: Fearful. Bonds: Poor, Job, Family. Occupation: Guard

Voice: Speaks fast with a slight lisp

Attributes [hide]

Jocelyn Morley, Male Human Commoner 3
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 10 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 13 (+1)13 (+1) 10 (+0)6 (-2)
Skills Deception +0, History +3
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp.


Social Check DCs

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