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Advanced [show]


Guy Winterbourne, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he sports blue clothing, slightly heavier than average wear. He keeps his auburn hair in a flapper bob. He wears crescent spectacles with a black brim.

Personality: He is almost excessively polite to everyone, even when angry. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Guy was born the youngest of three triplets. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He is unsatisfied with his job; and sabotage a competitor

Ideals: Justice. Flaws: Shy, Antagonistic. Bonds: Family, Job. Occupation: Barkeep

Voice: Speaks with a cold

Attributes [hide]

Guy Winterbourne, Male Human Aristocrat 5
Medium (5'7") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 45 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 16 (+3)17 (+3) 10 (+0)13 (+1)
Skills Sleight of Hand +5, Survival +3
Senses Passive Perception 10
Languages Common, Halfling, Undercommon, Dwarven
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2

Possessions: Chrysoberyl (80 gp). Jade (80 gp). Smoky quartz (60 gp).


Social Check DCs


Everard Compton, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He dresses in white turtlenecks beneath a green coat with black slacks. His blonde hair is well kept and his bushy mustache is tapered upwards at the ends. He has a dull look in his green eyes.

Personality: He likes to make people angry or surprised. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was born in the south, but his parents moved at a very young age to the north. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in Everard's homeland. Everard decided to take the middle way and become a bodyguard. He has set out to sabotage the competition.

Motivation: Further expansion of business; and he doesn't get along with people that don't share his tastes

Ideals: Fighting, Impeccable. Flaws: Antagonistic. Bonds: Immigrant, Job. Occupation: Banker

Voice: Speaks fast with a slight lisp

Attributes [hide]

Everard Compton, Male Human Commoner 3
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 17 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 14 (+2)12 (+1) 12 (+1)9 (-1)
Skills Insight +3, Persuasion +1
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp. Brass mug with jade inlays (400 gp).


Social Check DCs


Adam Hadley, Male Human [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He wears a fine chain shirt which he covers with grey colored cloaks and clothing. His black hair is greasy and uncared for. His otherwise smooth face is marked with small tiny scars.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Layabout arts, while his mother instructed him in etiquette, music and courtly manner. After coming to the age of reason, Adam took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Wants to open a new tavern; and money/treasure

Ideals: Persistence, Gifted. Flaws: Ugly. Bonds: Job, Rich. Occupation: Layabout

Voice: Jittery and nervous

Attributes [hide]

Adam Hadley, Male Human Paladin 4
Medium (6'4") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 23 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 13 (+1)6 (-2) 11 (+0)13 (+1)
Skills History +0, Sleight of Hand +1
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 100 gp. 1 Masterwork studded leather. 1 Half-Plate. 1 Masterwork studded leather.


Social Check DCs


Lewis Deighton, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a fine chain shirt which he covers with blue colored cloaks and clothing. His auburn hair is cut short. He wears crescent spectacles with a black brim.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He believes the world needs to unite to get rid of illithids once and for all.

History: Born in the west to a Bather, Lewis learned a great deal about his mother's area of expertise. His childhood dream was to be a Masseuse, but he was a colossal failure. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Meet up once more with his childhood friend; and to be a masseuse again

Ideals: Impeccable. Flaws: Ugly. Bonds: Enemies, Job, Adventurer. Occupation: Bather

Voice: Sore throat, cough

Attributes [hide]

Lewis Deighton, Male Human Monk 5
Medium (5'0") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 39 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 14 (+2)13 (+1) 12 (+1)14 (+2)
Skills Nature +4, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3

Possessions: 10000 cp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Richard Blankley, Male Human [Permalink]

Personal [hide]

Description: He sports green clothing, slightly heavier than average wear. His brown hair is cut short with large spiked bangs in the front. He has brown eyes and a green hat with a brown feather.

Personality: Abrasive and pushy, he has a hard time making friends. He misses his home and complains about the freezing weather, even in summer.

History: He was born in the south, but his parents moved at a very young age to the east. There was a wharf not far from home where he often wandered off to fish. He moves from town to town, unable to find a place to settle.

Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions

Flaws: Antagonistic. Bonds: Immigrant, Nature, Religious. Occupation: Sage

Voice: Rolls R's

Attributes [hide]

Richard Blankley, Male Human Warlock 6
Medium (5'9") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 38 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 12 (+1)15 (+2) 8 (-1)15 (+2)
Skills Intimidation +5, Sleight of Hand +4
Senses Passive Perception 9
Languages Common, Orc, Abyssal
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13322200

Possessions: 100 gp. Alexandrite (1000 gp). Violet garnet (1000 gp). White pearl (150 gp). Aquamarine (1000 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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