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Advanced [show]


Reynard Quinton, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His hair is cut close to his head. This amber eyed westerner is not easily forgotten.

Personality: Calm and collected, he is a well trained Guard. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: From birth he was tutored by a cruel and relentless mentor. He found a children's book about a Human Cleric who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He has passion for adventuring and risk; and a need for knowledge about a nearby landmark

Ideals: Philantrophist. Flaws: Ugly. Bonds: Adventurer, Job, Mentor. Occupation: Guard

Voice: Dark and ominous

Attributes [hide]

Reynard Quinton, Male Human Cleric 7
Medium (5'2") Human, Lawful Good (CR 7)
Armor Class 10
Hit Points 31 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 8 (-1)10 (+0) 18 (+4)12 (+1)
Skills Insight +7, Survival +7
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 2d8-1, Ranged +3 / 2d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15643210000

Possessions: Obsidian (11 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Manfred Wakefield, Male Human [Permalink]

Personal [hide]

Description: He dresses in collared shirts and wears a proper scarf over his head. His attire stands in sharp contrast to his sai, which is beautifully polished and possesses an ornate carving of a clover on it. His chestnut hair, when down, is lengthy. His hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: He is erratic and paranoid. He believes goblins are coming to abduct people. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: Manfred hails from a village terrorized by goblins. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He now travels the world, in search of power and loot.

Motivation: He has passion for adventuring and risk.

Flaws: Insane, Racist. Bonds: Enemies, In love, Adventurer. Occupation: Adventurer

Voice: Timid voice

Attributes [hide]

Manfred Wakefield, Male Human Paladin 3
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)6 (-2) 14 (+2)11 (+0) 16 (+3)12 (+1)
Skills Athletics +2, Performance +3
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 2000 cp.


Social Check DCs


William Enfield, Male Human [Permalink]

Personal [hide]

Description: He wears a fine chain shirt which he covers with green colored cloaks and clothing. His skin is fair and his fingers are delicate and long. His golden hair is drawn into a tight pony tail with a dagger scrunchie. He wears large thick round spectacles.

Personality: A deeply religious man he believes everything happens for a reason. Flattery will make him almost putty in your hands.

History: He was born into a rich family. His first spouse was a Carter, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has since lost track of the people in his past.

Motivation: Money/treasure; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable. Flaws: Selfish. Bonds: Religious, Rich, Family. Occupation: Adventurer

Voice: Speaks with lips pursed

Attributes [hide]

William Enfield, Male Human Fighter 4
Medium (6'6") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 14 (+2)15 (+2) 12 (+1)12 (+1)
Skills Persuasion +3, Religion +4
Senses Passive Perception 11
Languages Common, Infernal, Undercommon
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0

Possessions: 600 gp.


Social Check DCs


Godfrey Allerton, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He has no hair. His face is covered beneath a completely black helmet.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. Around other people he will do his best to conceal his emotions and appear jolly.

History: He was born a particularly ugly child, much to the horror of his parents. He struck it rich when he found rare goods in large quantities. He ran away from his former home and has been making his living as a Blacksmith for the past few years.

Motivation: He is greedy; and expand his business

Flaws: Ugly, Shy. Bonds: Rich, Job. Occupation: Blacksmith

Voice: Timid voice

Attributes [hide]

Godfrey Allerton, Male Human Commoner 6
Medium (6'6") Human, Neutral Good (CR 6)
Armor Class 9
Hit Points 37 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 17 (+3)17 (+3) 6 (-2)13 (+1)
Skills Persuasion +4, Sleight of Hand +2
Senses Passive Perception 8
Languages Common, Auran, Elven, Abyssal
Attacks Melee +3 / 2d6+0, Ranged +2 / 2d6-1, Grapple +0

Possessions: 300 gp.


Social Check DCs


Bertram Marley, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment, and is pretty ugly. His long black hair reaches down to his waist. His violet unseeing eyes seem to look past you.

Personality: He is very quiet and rarely speaks above a whisper. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with lycanthropy at a very young age, Bertram has worked very hard to control his curse. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Retire the richest man in the east; and his relatives are trying to arrange a marriage

Ideals: Entrepeneur, Joker. Flaws: Ugly, Disease, Shy. Occupation: Dilettante

Voice: Australian accent

Attributes [hide]

Bertram Marley, Male Human Warlock 3
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 14 (+2)12 (+1) 7 (-2)13 (+1)
Skills Arcana +3, Performance +3
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11222

Possessions: 80 pp. 1 Half-Plate. 1 Banded mail.


Social Check DCs

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