Percival Marlowe, Male Human [Permalink]
Personal [hide]
Description: This man wears an old set of leather armor, nicked and torn by the ravages of time and battle, and sports empty pouches on his belt. His auburn hair is smooth and relatively long. His skin is flawless and his amber eyes scan people very quickly.
Personality: He is not truly malevolent, but he is obsessed with painting. He constantly tries to fill his life with painting. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: Percival was born in the west. At a young age he loved to build and create. His mother was a mechanic, and taught him how to fix just about anything. He has never given up on his painting dream.
Motivation: He feels the way he acts is they only way to get by in the world; and nothing but the best is good enough for him
Ideals: Artistic, Impeccable, Persistence. Bonds: Attractive. Occupation: Fisher
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 31 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 14 (+2) | 15 (+2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Dwarven
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +4
Possessions: 100 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Hunter Hamilton, Male Human [Permalink]
Personal [hide]
Description: An older man who wears baggy white pantaloons and a green scarf, he is not a threatening figure. His long red hair is drawn into a two foot long braid. His hazel eyes are slightly larger than normal.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Born to a pair of adventurers, Hunter grew up listening to his mother's many stories. There was a wharf not far from home where he often wandered off to fish. He has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.
Motivation: Meet up once more with his childhood friend; and a deep hatred of orcs
Flaws: Shy. Bonds: Enemies, Adventurer, Nature. Occupation: Sage
Voice: Sore throat, cough
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 16 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 12 (+1) | 8 (-1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 600 gp. 1 Minor magic item.
Cory Preston, Male Human [Permalink]
Personal [hide]
Description: He stands about 6'3" and sports red clothing, slightly heavier than average wear. His right leg appears badly burned and disfigured. He wears his black hair up. He has gleaming, smiling green eyes.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He has a habit of throwing himself into exceedingly dangerous situations.
History: Gifted from a young age, Cory studied abroad. When money was particularly tight he was walking through alleys when he overheard a Cartwright hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was granted divine powers by his dying brother.
Motivation: To prove his worth to the world; and he is terrified, and will act out of fear
Ideals: Gifted. Flaws: Impulsive. Bonds: Attractive, Poor. Occupation: Cartwright
Voice: Soothing and warm
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 18 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 11 (+0) | 8 (-1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 |
Possessions: 500 gp. Gold and topaz bottle stopper cork (900 gp). Ceremonial electrum dagger with a star ruby in the pommel (900 gp). Black velvet mask with numerous citrines (160 gp).
Charles Kendal, Male Human [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He is renowned for his bright tan suits and hats. His tied-back hair is black. His eyes are brown and beady.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is an amazing painter.
History: He was born at the edge of vast forest. From there he went from mercenary job to mercenary job. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: To get a good night's sleep; and meet up once more with his childhood friend
Ideals: Persistence, Gifted. Flaws: Ugly, Insomniac. Bonds: Nature, Adventurer. Occupation: Performer
Voice: Italian accent
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 21 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 16 (+3) | 10 (+0) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 100 gp. 1 Average lock.
Heward Yeardley, Male Human [Permalink]
Personal [hide]
Description: He wears a faded coat and loose pants complete with feathered hat. He carries with him a set of halberds, each one with a emerald on the hilt. He only wears one on his belt and the other on his back. His hair is red and curly. He has gray eyes.
Personality: He is erratic and paranoid. He believes goblins are coming to abduct people. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: Born in a small village he learned the ways of the warrior from his mother. Because his mother participated in the massacre of their homeland, goblins burned their ranch to the ground and forced them out. He was preparing to flee to the west, but the outbreak of war prevented him and his father from journeying west to reunite his family. He became a Armorer soon after.
Motivation: Someone believes him a fraud.
Ideals: Fighting, Logical. Bonds: Enemies, Immigrant, Job. Occupation: Armorer
Voice: Jittery and nervous
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 18 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 12 (+1) | 5 (-3) | 8 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 50 pp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.
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