Gomory Yardley, Male Human [Permalink]
Personal [hide]
Description: An older man who usually wears his green robe and has his hand crossbow always slung over his shoulder, he is not a threatening figure. He has wavy auburn hair. His eyes, though not visible through his cowl, are gray.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Born in the east his family was never financially stable. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He used his abilities to travel the world and help people.
Motivation: Retire the richest man in the east; and he's repulsed by the pc
Ideals: Philantrophist, Joker, Entrepeneur. Flaws: Antagonistic. Bonds: Poor. Occupation: Barkeep
Voice: Gruff and masculine
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 33 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 16 (+3) | 9 (-1) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 500 gp. 1 Minor magic item.
Peter Marlee, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He typically wears a sleeveless long coat of deep green leather and dull black iron scale mail. His white hair is lengthy. He has hazel eyes.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: He was born into a rich family. A freak accident while working with his Bather mother left him crippled. He now mingles about in high society.
Motivation: He's repulsed by the PC; and money/treasure
Ideals: Opinionated. Flaws: Antagonistic, Disease. Bonds: Immigrant, Rich. Occupation: Miner
Voice: Shortens vowels
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 4)
Armor Class 14
Hit Points 20 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 18 (+4) | 13 (+1) | 10 (+0) | 14 (+2) | 5 (-3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 1d10+4, Ranged +6 / 1d10+4, Grapple +4
Possessions: Malachite (15 gp). Onyx (80 gp). Azurite (15 gp).
Hunter Stafford, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He is wearing a long, brown cloak. His golden hair is singed and shortened. He wears a mask on his face.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: Born to a poor family in the city he treasured whatever gifts he got. He dropped out of school before completing his studies. After a long history of fighting, Hunter and his spouse have recently divorced.
Motivation: He is wracked by social anxiety; and he feels threatened by others
Ideals: Logical. Flaws: Ugly, Shy, Antagonistic, Fearful. Bonds: Poor. Occupation: Bellfounder
Voice: Pirate accent
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 15 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 15 (+2) | 11 (+0) | 14 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Giant, Draconic
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 1 Masterwork Light steel shield.
Drogo Marley, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He has a slight overbite and is overall scrawny. He has a chestnut handlebar mustache and slicked back chestnut hair. This green eyed northerner is not easily forgotten.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: Born in the north to a Beggar, Drogo learned a great deal about his mother's area of expertise. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has set out to sabotage the competition.
Motivation: Retire the richest man in the north; and balancing his hectic life and new beggar responsibilities is difficult
Ideals: Gifted, Entrepeneur. Flaws: Hedonist, Insane. Bonds: Rich, Job. Occupation: Beggar
Voice: Sounds elderly
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 23 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 13 (+1) | 14 (+2) | 10 (+0) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Undercommon, Sylvan
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
Possessions: 6000 sp. Red-brown spinel (130 gp).
Drogo Tickle, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears white painted combat armor at almost all times. His moppish red hair is in a traditional bowl cut. His eyes are hazel.
Personality: He speaks before he thinks and is too direct. The war was a terrible time for him, and Drogo does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: Gifted from a young age, Drogo studied abroad. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He was granted martial powers by his dying brother.
Motivation: He feels kind of lost in life; and to prove his worth to the world
Ideals: Gifted. Flaws: Impulsive, Depressed. Bonds: Military. Occupation: Engraver
Voice: Timid voice
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 9)
Armor Class 7
Hit Points 69 (9d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 5 (-3) | 15 (+2) | 18 (+4) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Gnome, Elven, Auran, Dwarven
Attacks Melee +4 / 3d4+1, Ranged +0 / 3d4-3, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 | 0 |
Possessions: 1700 gp. Black pearl (1600 gp). Deep blue spinel (1600 gp). Azurite (14 gp). Emerald (1500 gp). Rhodochrosite (14 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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