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NPC Generator

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Advanced [show]


Jocelyn Vance, Male Human [Permalink]

Personal [hide]

Description: This fat western man has a bulbous nose and wears just a blue suit. His skin is also unnaturally pale. Sporting a golden mohawk and bushy mustache this man's hair draws a lot of attention. His violet eyes dart around the room hyper actively observing anyone and anything.

Personality: Always inclined to offer people food he seems plenty friendly. He pushes his goals aggressively. He is also a coward if confronted.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He used his abilities to travel the world and help people.

Motivation: A strong sense of loyalty to Human people.

Ideals: Philantrophist. Flaws: Ugly, Fearful, Disease, Racist. Occupation: Armorer

Voice: Boston accent

Attributes [hide]

Jocelyn Vance, Male Human Adept 5
Medium (5'6") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 21 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 10 (+0)12 (+1) 11 (+0)13 (+1)
Skills Religion +4
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1132

Possessions: 700 gp. Eye agate (10 gp).


Social Check DCs


Shane Brixton, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he prefers to wear tan clothing when he does not wear armor. He keeps his white hair in a pixie cut. His eyes are violet.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He uses divination through singing.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Interpreter arts, while his mother instructed him in etiquette, music and courtly manner. Ostracized due to the arcane powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He now owns his own business.

Motivation: He is greedy; and he has money and likes to spend it

Ideals: Gifted. Flaws: Shy. Bonds: Rich, Job. Occupation: Interpreter

Voice: Speaks with back of mouth

Attributes [hide]

Shane Brixton, Male Human Barbarian 7
Medium (5'2") Human, Lawful Good (CR 7)
Armor Class 10
Hit Points 57 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 13 (+1)13 (+1) 16 (+3)12 (+1)
Skills Deception +4, Performance +4
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +6 / 2d8+3, Ranged +3 / 2d8+0, Grapple +3

Possessions: 800 gp. Cloth of gold vestments (30 gp). Old masterpiece painting (2200 gp).


Social Check DCs


Ernest Dryden, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he is generally well dressed albeit a few years behind the times. He wears his silver hair up. His amber eyes dart from person to person to random spaces in the air.

Personality: He hates brigands. He views them as having robbed his home of its proper glory. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He has chosen to use the inheritance that was left to him frivolously. Days after completing his studies, news broke out that his hometown was attacked by brigands. Ernest was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the brigands.

Motivation: He has money and likes to spend it.

Bonds: Attractive, Enemies, Immigrant, Slave, Rich. Occupation: Courier

Voice: Soft and melodious

Attributes [hide]

Ernest Dryden, Male Human Cleric 3
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 28 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 14 (+2)16 (+3) 16 (+3)13 (+1)
Skills Intimidation +3, Performance +3
Senses Passive Perception 13
Languages Common, Sylvan, Undercommon, Draconic
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134210000

Possessions: 1400 sp. 1 Masterwork Light wooden shield. 1 Masterwork studded leather. 1 Half-Plate.


Social Check DCs


Everard Tattersall, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right leg, he wears professional attire. His brown hair is greying along the sides and has receded to reveal a widow's peak. He wears crescent spectacles with a black brim.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: The child of a Map Maker, who enjoyed hunting, Everard was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Everard took refuge in the ruined castle and found the beat up quarterstaff and armor he uses now. He used his abilities to travel the world and help people.

Motivation: Wants to have a good time and be beloved; and he is currently in port desperately looking for someone to get him out

Ideals: Optimist, Philantrophist. Bonds: Attractive, Nature. Occupation: Assassin

Voice: Indian accent

Attributes [hide]

Everard Tattersall, Male Human Expert 3
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 24 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 16 (+3)18 (+4) 16 (+3)15 (+2)
Skills Performance +4, Stealth +4
Senses Passive Perception 13
Languages Common, Elven, Sylvan, Druidic, Auran
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Ralf Rylan, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He wears his brown hair up. His eyes are amber and catlike.

Personality: Overbrimming with self-confidence, Ralf isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He is a logical person and will generally grow upset if things defy logic and science.

History: Ralf was raised in a hard working conservative environment. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Locksmith. He has set out to sabotage the competition.

Motivation: He is unsatisfied with his job; and he'd like to take his coworkers down a peg

Ideals: Entrepeneur, Impeccable, Logical. Flaws: Ugly. Bonds: Job. Occupation: Locksmith

Voice: Old Prospector

Attributes [hide]

Ralf Rylan, Male Human Adept 8
Medium (5'11") Human, Neutral Good (CR 8)
Armor Class 10
Hit Points 51 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 16 (+3)14 (+2) 14 (+2)13 (+1)
Skills Investigation +5, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Halfling, Sylvan
Attacks Melee +3 / 2d10+0, Ranged +3 / 2d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333200

Possessions: 900 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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