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Advanced [show]


Trym Addington, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a robe, a symbol of luck around his neck, and a quarterstaff on his belt. His white hair is still thick. His ears are large.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was born blind and as such lacked many opportunities for work. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Bowyer work with an outfit from a few towns over. Bowyer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He's also a talented Sellsword, but doesn't like to broadcast it.

Motivation: Expand his business; and balancing his hectic life and new bowyer responsibilities is difficult

Ideals: Fighting. Flaws: Ugly, Mundane, Disease. Bonds: Job. Occupation: Bowyer

Voice: Soft and melodious

Attributes [hide]

Trym Addington, Male Human Cleric 3
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 22 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 12 (+1)14 (+2) 17 (+3)9 (-1)
Skills Arcana +4, Athletics +3
Senses Passive Perception 13
Languages Common, Terran, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1342100000

Possessions: 400 gp.


Social Check DCs


Chad Conway, Male Human [Permalink]

Personal [hide]

Description: He wears a grey vest with golden trim over his white shirt. His blue leather gloves and pants are well-kept, and his grey boots flare out at the collars. He carries with him a set of bastard swords on his belt, each one with a sapphire on the hilt. His chestnut hair is long and unkept. His fierce green eyes like to dwell on things.

Personality: He is a hateful person. He taunts others and blames them for his problems. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Born to a poor family in the city he treasured whatever gifts he got. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. After a long history of fighting, Chad and his spouse have recently divorced.

Motivation: He is compelled to act according to his religious beliefs.

Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Religious, Poor. Occupation: Sculptor

Voice: High pitched and raspy

Attributes [hide]

Chad Conway, Male Human Paladin 4
Medium (5'1") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 15 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 10 (+0)8 (-1) 12 (+1)14 (+2)
Skills Acrobatics +2, Stealth +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Arnold Branson, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears clothing that is held on in multiple layers but all of it is in poor condition. His hair is greying and his face has many wrinkles. His eyes are green and beady.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He does not believe in violence as a means to an end. He is a dedicated Sellsword but believes his peers are too gung-ho.

History: His parents moved while he was still in utero so he is the first generation to be born here. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. He moves from town to town, unable to find a place to settle.

Motivation: He wants to get laid; and expand his business

Ideals: Passionate, Pacifist. Flaws: Ugly. Bonds: Poor, Immigrant. Occupation: Sellsword

Voice: Farmer accent

Attributes [hide]

Arnold Branson, Male Human Warlock 3
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 12 (+1)12 (+1) 14 (+2)11 (+0)
Skills Nature +3, Stealth +0
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11222

Possessions: 2500 sp.


Social Check DCs


Aldous Milton, Male Human [Permalink]

Personal [hide]

Description: An older man who is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time, he is not a threatening figure. He keeps his auburn hair in a flapper bob. He has amber eyes and a white hat with a black feather.

Personality: He has a massive crush on the younger sibling of the Courier who has hired him part-time. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He was born at the edge of vast plains. Cursed with lycanthropy at a very young age, Aldous has worked very hard to control his curse. He has gone from town to town working and never settling down anywhere, but has fallen for a local Blacksmith. He hasn't told them the truth, but wants to settle down with them.

Motivation: Someone believes him a fraud; and wants his loneliness to end

Flaws: Impulsive, Disease. Bonds: Has a crush, Nature, Enemies. Occupation: Courier

Voice: Can't modulate volume

Attributes [hide]

Aldous Milton, Male Human Adept 5
Medium (5'0") Human, Lawful Good (CR 5)
Armor Class 6
Hit Points 40 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)3 (-4) 16 (+3)18 (+4) 11 (+0)12 (+1)
Skills Acrobatics -1, Performance +4
Senses Passive Perception 10
Languages Common, Aquan, Goblin, Infernal, Ignan
Attacks Melee +5 / 2d4+2, Ranged -1 / 2d4-4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1132

Possessions: 700 gp.


Social Check DCs


Gunter Eastoft, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He very much looks the part of a Barkeep. He sports a flattop hair cut. His amber eyes dart from person to person.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. Gunter is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: He was born at the edge of vast mountains. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He inherited the family business which he has now maintained for 9 years.

Motivation: Wants to work out more often.

Ideals: Athletic. Flaws: Antagonistic. Bonds: Job, Family, Nature. Occupation: Barkeep

Voice: Deep voice with rolling R's

Attributes [hide]

Gunter Eastoft, Male Human Cleric 3
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 7
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)4 (-3) 13 (+1)11 (+0) 15 (+2)10 (+0)
Skills Investigation +2, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged -1 / 1d8-3, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12421000

Possessions: 200 gp.


Social Check DCs

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