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NPC Generator

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Advanced [show]


Clerebold Bentham, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a violet vest and prefers blue and brown shirts. His boots appear to have been at one point steel toed but are quite worn down. His blonde hair is matted, messy, and big. He has brown eyes and a violet hat with a blue feather.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Born to a Knight, his mother struggled to pay the bills. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Merchant work with an outfit from a few towns over. Merchant work suited him well, and with each successful project, he earned more gold and more respect from his peers. Some 9 years later his spouse died after the birth of his daughter. Heartbroken, Clerebold never married again. Instead he focused his life to raising his daughter whom he trained as his mother had trained him before.

Motivation: He is terrified, and will act out of fear; and to be a knight again

Flaws: Ugly, Fearful. Bonds: Job, Poor, In love. Occupation: Merchant

Voice: Low rumbling, strings words together

Attributes [hide]

Clerebold Bentham, Male Human Ranger 5
Medium (5'5") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 20 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 9 (-1)15 (+2) 8 (-1)15 (+2)
Skills Perception +2, Stealth +4
Senses Passive Perception 14
Languages Common, Ignan, Infernal
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 300 gp. Black opal (1200 gp).


Social Check DCs


Balimaar Tindall, Male Human [Permalink]

Personal [hide]

Description: He is typically in his Farmer uniform. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He wears a deerstalker hat to hide his balding. He has blue eyes and a green hat with a red feather.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He has a small toy that he constantly fidgets with.

History: Balimaar hails from a village terrorized by illithids. Because his father participated in the massacre of their homeland, illithids burned their ranch to the ground and forced them out. He was preparing to flee to the north, but the outbreak of war prevented him and his mother from journeying north to reunite his family. He has set out to sabotage the competition.

Motivation: He'd like to take his coworkers down a peg.

Flaws: Shy, Addict. Bonds: Job, Enemies, Immigrant. Occupation: Farmer

Voice: Thin and wheezing

Attributes [hide]

Balimaar Tindall, Male Human Cleric 5
Medium (5'11") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 31 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 14 (+2)9 (-1) 6 (-2)15 (+2)
Skills Arcana +2, Insight +1
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ralf Hampton, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears a white wide-brimmed hat and white clothes and is in decent physical shape. He has moderate length black hair. His eyes are likewise green. His teeth are white and perfect.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: He was born into a rich family. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He ran away from his former home and has been making his living as a Mercenary for the past few years.

Motivation: He doesn't get along with people that don't share his tastes; and to protect his home

Ideals: Impeccable. Bonds: Attractive, Rich, Job, Guardian. Occupation: Mercenary

Voice: Slurs words

Attributes [hide]

Ralf Hampton, Male Human Sorcerer 3
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 15 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 13 (+1)15 (+2) 13 (+1)15 (+2)
Skills Intimidation +4, Persuasion +4
Senses Passive Perception 11
Languages Common, Halfling, Druidic
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12650000

Possessions: Just what you see.


Social Check DCs


Charles Rutherford, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he dresses in collared shirts and wears a proper scarf over his head. His blonde hair is styled in orderly dreadlocks. He wears a mask on his face.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: His mother raised him in a mountain cabin. After coming to the age of reason, Charles took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. Due to his spouse's obsession with being a Architect they were divorced and he won custody of their daughter. He worked as a Stylist, and he later adopted a second daughter.

Motivation: He's looking for his big break; and his relatives are trying to arrange a marriage

Ideals: Persistence, Gifted. Bonds: Nature, Family, Adventurer. Occupation: Stylist

Voice: Laughs frequently while speaking

Attributes [hide]

Charles Rutherford, Male Human Wizard 3
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 13 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 12 (+1)16 (+3) 9 (-1)9 (-1)
Skills Deception +1, History +5
Senses Passive Perception 9
Languages Common, Infernal, Draconic, Druidic
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134210000

Possessions: 100 gp. 1 Half-Plate. 1 Breastplate.


Social Check DCs


Gerald Braxton, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'8". He wears a robe, a symbol of his god around his neck, and a dagger on his belt, and his gloved hand is found clutching a dagger. His brown hair is knotted and matted. His face is covered beneath a completely black helmet.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He would rather hide behind his crafts than deal with other people.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. He moved from fad to fad and when he turned 15 he discovered poetry. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gerald fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Artistic. Flaws: Shy. Bonds: Religious. Occupation: Marshal

Voice: Speaks in third person

Attributes [hide]

Gerald Braxton, Male Human Aristocrat 7
Medium (5'8") Human, Neutral Good (CR 7)
Armor Class 11
Hit Points 29 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 8 (-1)17 (+3) 12 (+1)13 (+1)
Skills Insight +4, Perception +4
Senses Passive Perception 14
Languages Common, Abyssal, Orc, Gnoll
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1

Possessions: 700 gp. Carnelian (40 gp). Aquamarine (300 gp). Smoky quartz (40 gp).


Social Check DCs

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