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Advanced [show]


Balimaar Thornton, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male wears very tight pants and wife beaters, though occasionally he sports a tan coat. He is tall, broad shouldered and powerfully built. He has shaved his head bald. His otherwise smooth face is marked with small tiny scars.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is a font of random trivia from the lore and stories he has discovered

History: Balimaar was born with his father's beautiful face. From his teen years he was always beautiful and desirable, so people have always doted on him. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: To find somewhere to settle down; and wants a kiss

Ideals: Logical. Flaws: Antagonistic, Mundane. Bonds: Attractive, Has a crush. Occupation: Cook

Voice: Indian accent

Attributes [hide]

Balimaar Thornton, Male Human Wizard 5
Medium (5'3") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 25 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 15 (+2)17 (+3) 11 (+0)10 (+0)
Skills Intimidation +3, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Gnoll, Draconic, Celestial
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1443210000

Possessions: 700 gp. Smoky quartz (80 gp).


Social Check DCs


Raymond Hallewell, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'7". He wears a custom-built plate barding that's adorned with grey lining and desert motifs. He wears his hair in dreadlocks. His eyes are likewise brown. His teeth are white and perfect.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: His parents moved while he was still in utero so he is the first generation to be born here. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He then took over the family business and is one of the better Locksmith for hire.

Motivation: He is unsatisfied with his job; and he's looking for his big break

Flaws: Antagonistic. Bonds: Attractive, Adventurer, Immigrant, Job. Occupation: Locksmith

Voice: Squeaky

Attributes [hide]

Raymond Hallewell, Male Human Sorcerer 8
Medium (5'7") Human, Neutral Good (CR 8)
Armor Class 12
Hit Points 42 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 14 (+2)11 (+0) 15 (+2)13 (+1)
Skills Insight +5, Nature +3
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1166

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Patrick Huckabee, Male Human [Permalink]

Personal [hide]

Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His hair is long and silver with streaks of brown, and is pulled back with small tan clips. His beard is brown, braided, and well cared for. His eyes are gray and he is always smoking a pipe.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He has a minor phobia of water and hates getting wet.

History: Sold as a small child to a brothel owner, Patrick was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He is wracked by social anxiety; and retire the richest man in the east

Ideals: Entrepeneur. Flaws: Ugly, Cynical, Fearful. Bonds: Mentor. Occupation: Tailor

Voice: Shortens vowels

Attributes [hide]

Patrick Huckabee, Male Human Expert 3
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 19 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 16 (+3)13 (+1) 17 (+3)9 (-1)
Skills Acrobatics +2, Religion +3
Senses Passive Perception 13
Languages Common, Ignan
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +3

Possessions: 2600 sp.


Social Check DCs


Roger Marlowe, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a tan cloak and cross-gartered blue stockings. His brown hair is knotted and matted. His fierce violet eyes like to dwell on things.

Personality: Cocky and sure of himself, he believes he is the best Shoemaker born in the past three hundred years. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Born to a pair of adventurers, Roger grew up listening to his father's many stories. Because his father participated in the massacre of their homeland, giants burned their ranch to the ground and forced them out. He was preparing to flee to the north, but the outbreak of war prevented him and his mother from journeying north to reunite his family. Due to his spouse's obsession with being a Locksmith they were divorced and he won custody of their daughter. He worked as a Shoemaker, and he later adopted a second daughter.

Motivation: Several ex partners dislike his way of doing things and want revenge; and his spouse's relatives view him with great suspicion

Bonds: Immigrant, Job, Family, Adventurer, Enemies. Occupation: Shoemaker

Voice: Complex vocabulary, royal

Attributes [hide]

Roger Marlowe, Male Human Druid 3
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 24 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 16 (+3)12 (+1) 11 (+0)12 (+1)
Skills Insight +2, Stealth +4
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 100 gp.


Social Check DCs


Theodoric Thackeray, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'5". He wears clothing that is held on in multiple layers but all of it is in poor condition, and his gloved hand is found clutching a scimitar. His hair is brown and curly. He has a dull look in his blue eyes.

Personality: A deeply religious man he believes everything happens for a reason. He is a logical person and will generally grow upset if things defy logic and science.

History: Raised by wardens he was only a novice when gnolls swooped upon their monastery and killed most of the order. His druidic abilities were realized during a raid on his village. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it; and someone believes him a fraud

Ideals: Logical, Gifted. Bonds: Poor, Religious, Enemies. Occupation: Shoemaker

Voice: Boston accent

Attributes [hide]

Theodoric Thackeray, Male Human Wizard 3
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 13 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 13 (+1)10 (+0) 9 (-1)13 (+1)
Skills Insight +1, Medicine +1
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 200 gp.


Social Check DCs

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