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NPC Generator

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Advanced [show]


Heward Denholm, Male Human [Permalink]

Personal [hide]

Description: This man wears baggy violet pantaloons and a green scarf. He is muscular with a powerful set of arms. His long black hair is drawn into a two foot long braid. He has a dull look in his hazel eyes.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Heward hails from a village terrorized by giants. From there he went from mercenary job to mercenary job. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He wants to get laid; and he desires power and/or immortality

Flaws: Shy. Bonds: Attractive, Adventurer, Enemies, Has a crush. Occupation: Priest

Voice: Loud with bravado

Attributes [hide]

Heward Denholm, Male Human Druid 5
Medium (6'3") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 29 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 11 (+0)14 (+2) 10 (+0)12 (+1)
Skills Intimidation +4, Stealth +3
Senses Passive Perception 10
Languages Common, Infernal, Ignan
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115

Possessions: 100 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Jocelyn Compton, Male Human [Permalink]

Personal [hide]

Description: This northern man wears a fancy tan suit. His clothes are grease stained in places. His hair is short and white. He has amber eyes and a tan hat with a yellow feather.

Personality: Overbrimming with self-confidence, Jocelyn isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: His mother raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Jocelyn took refuge in the large cave and found the beat up halberd and armor he uses now. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: He doesn't get along with people that don't share his tastes.

Ideals: Impeccable. Bonds: Attractive, Poor, Immigrant, Family, Nature. Occupation: Ruler

Voice: Scratchy, weak

Attributes [hide]

Jocelyn Compton, Male Human Barbarian 8
Medium (5'9") Human, Neutral Good (CR 8)
Armor Class 9
Hit Points 57 (8d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 10 (+0)12 (+1) 17 (+3)14 (+2)
Skills Medicine +6, Stealth +2
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +5 / 2d10+2, Ranged +2 / 2d10-1, Grapple +2

Possessions: 2000 sp. Ceremonial electrum dagger with a star ruby in the pommel (1500 gp). Silver-plated steel longsword with jet jewel in hilt (800 gp). A pair of silk slippers encrusted with tiny pearls. (50 gp).


Social Check DCs


Clerebold Eastaughffe, Male Human [Permalink]

Personal [hide]

Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He carries a battered hammer and tarnished shield as well. His hair is black and curly. His face is covered beneath a completely black helmet.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is obsessed with his god.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He went to a religious school and was inspired by the priests there in charitable deeds. After a long history of fighting, Clerebold and his spouse have recently divorced.

Motivation: He's repulsed by the PC; and nothing but the best is good enough for him

Ideals: Fighting, Impeccable. Flaws: Antagonistic. Bonds: Religious. Occupation: Baker

Voice: Eastern European accent

Attributes [hide]

Clerebold Eastaughffe, Male Human Ranger 4
Medium (6'6") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 14 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 8 (-1)12 (+1) 17 (+3)8 (-1)
Skills Intimidation +1
Senses Passive Perception 13
Languages Common, Terran
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Drogo Clayden, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He keeps his blonde hair in a pixie cut. His ears are large.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He was born the only child of a wealthy merchant. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He has been saving his money to try and buy his sister's freedom.

Motivation: An old rival family wants him found.

Ideals: Entrepeneur. Flaws: Ugly. Bonds: Job, In love, Family. Occupation: Barkeep

Voice: growls and snarls, animalistic

Attributes [hide]

Drogo Clayden, Male Human Warlock 3
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 28 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)6 (-2) 14 (+2)11 (+0) 10 (+0)7 (-2)
Skills Performance +0, Religion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +0 / 1d8-2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1022

Possessions: Just what you see.


Social Check DCs


Conrad Graeme, Male Human [Permalink]

Personal [hide]

Description: He wears a grey coat over a black low-cut shirt, and a small hat upon his head. He has a slight overbite and is overall scrawny. He has golden hair. His fair skin shows little sign of his aristocratic breeding.

Personality: He dislikes all the random violence that takes place in the north. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Conrad was raised in a hard working conservative environment. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Conrad took refuge in the ruined castle and found the beat up greataxe and armor he uses now. He has achieved small success as a Courier.

Motivation: Balancing his hectic life and new Courier responsibilities is difficult.

Ideals: Pacifist. Bonds: Attractive, Slave, Job, Nature. Occupation: Courier

Voice: Low and grunting

Attributes [hide]

Conrad Graeme, Male Human Barbarian 3
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 25 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 11 (+0)11 (+0) 10 (+0)8 (-1)
Skills Medicine +2, Persuasion +1
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 13000 cp.


Social Check DCs

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