Jocelyn Yeardley, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears a blue cloak and cross-gartered pastel stockings. His red hair has been sun bleached extensively. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: Confrontational and typically high on some drug or another. He is lazy, self-centered, vain, and jealous.
History: He is the product a well kept family trust fund and as such has never really known need. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has never given up on his poetry dream.
Motivation: Someone believes him a fraud; and his name or reputation has been wronged in the past by orcs, and he desires to right it
Ideals: Artistic. Flaws: Addict, Selfish. Bonds: Rich, Enemies. Occupation: Glassblower
Voice: Smoker's lung
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 35 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 14 (+2) | 17 (+3) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Goblin, Halfling, Draconic
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: White opal (1100 gp). Black pearl (200 gp). 1 Backpack. 1 Silver holy symbol. 1 Magnifying glass.
Shane Ainsworth, Male Human [Permalink]
Personal [hide]
Description: This light-skinned male is generally well dressed albeit a few years behind the times. He is tall, broad shouldered and powerfully built. His golden hair is slicked back into a classic pompadour. He is baby faced.
Personality: He is not truly malevolent, but he is obsessed with painting. He constantly tries to fill his life with painting. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: When he was but 5 years old his parents immigrated from the west. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. By chance he met his brother recently and the two have been together since.
Motivation: Find a way to reverse the transformation of his brother; and his spouse's relatives view him with great suspicion
Ideals: Artistic. Bonds: Attractive, Family, Immigrant, Religious. Occupation: Stylist
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 25 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 14 (+2) | 15 (+2) | 11 (+0) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Orc, Goblin
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 | 0 | 0 | 0 |
Possessions: 300 gp. Amber (90 gp). Coral (90 gp). Iolite (20 gp).
Ernest Tickle, Male Human [Permalink]
Personal [hide]
Description: He is an average looking southern male in his early mid-life. He wears long strands of topaz and short violet dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He has red hair. His eyes, though not visible through his cowl, are hazel.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). In the meantime he has taken over work as a Gardener and occasionally as a mercenary.
Motivation: He is unsatisfied with his job; and wants to open a new tavern
Ideals: Fighting. Flaws: Shy. Bonds: Rich, Adventurer, Job. Occupation: Gardener
Voice: Soft and melodious
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 6)
Armor Class 9
Hit Points 49 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 14 (+2) | 13 (+1) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Aquan
Attacks Melee +4 / 2d6+1, Ranged +2 / 2d6-1, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 0 | 0 | 0 |
Possessions: 700 gp. Tiger eye turquoise (5 gp). Malachite (5 gp).
Dustin Weld, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he has a large grey mantle and cape that has been intricately interwoven into his green robe. His hair, while still mostly black, has prominent grey streaks. He tend to wears goggles to shield his eyes.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He takes great joy in being the best Mortician in town.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. A gifted student he started as a Fortune-teller, but he got bored and became a Mortician. He moves from town to town, unable to find a place to settle.
Motivation: Further expansion of business; and meet up once more with his childhood friend
Flaws: Antagonistic. Bonds: Job, Immigrant, Adventurer. Occupation: Mortician
Voice: Excited and jittery
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 23 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 12 (+1) | 10 (+0) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
Possessions: Just what you see.
Cory Snowdon, Male Human [Permalink]
Personal [hide]
Description: He dresses well, typically a more casual-formal manner. His auburn hair has been sun bleached extensively. His otherwise smooth face is marked with small tiny scars.
Personality: Stoic and calm, he prefers to meditate than take action. Flattery will make him almost putty in your hands.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. From there he went from mercenary job to mercenary job. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Obtaining odd cultural Human artifacts is his passion; and he desires power and/or immortality
Ideals: Disciplined. Flaws: Selfish. Bonds: Attractive, Military, Adventurer. Occupation: Spice Merchant
Voice: Strong lisp
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 39 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 13 (+1) | 13 (+1) | 6 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common, Orc
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 1000 sp.
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Their contribution stands as a beacon of hope for all adventurers!
