Drogo Tatum, Male Human [Permalink]
Personal [hide]
Description: A middle-aged man, he wears long strands of sapphire and short green dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths, and is pretty ugly. His moppish red hair is in a traditional bowl cut. He wears a mask on his face.
Personality: He is overprotective of those who hire his services. He is lazy and tries to find solutions quickly.
History: He is the product a well kept family trust fund and as such has never really known need. His father was very strict, and drilled into him lessons on being the perfect gentleman. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: To protect his home; and to clean up the streets
Ideals: Impeccable. Flaws: Ugly, Lazy. Bonds: Rich, Guardian. Occupation: Bricklayer
Voice: Shortens vowels
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 23 (5d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 12 (+1) | 13 (+1) | 14 (+2) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Terran, Elven
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
Possessions: 1 Minor magic item.
Gunter Alby, Male Human [Permalink]
Personal [hide]
Description: He usually wears his green robe and has his lance always slung over his shoulder. He has a moderate pudge and is not very fit. He sports a long chestnut beard, and similarly colored long hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is witty, but his monotone delivery comes off as unnerving He has a habit of throwing himself into exceedingly dangerous situations.
History: He served in the navy to pay for his family's outstanding loans. Like his father and his sister before him, after school he went straight into learning to become a Brewer. He's also a talented Banker, but doesn't like to broadcast it.
Motivation: Expand his business; and he wants nothing more than to rejoin the army
Ideals: Joker. Flaws: Insane, Impulsive. Bonds: Military, Job. Occupation: Brewer
Voice: Eastern European accent
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 22 (4d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 8 (-1) | 11 (+0) | 11 (+0) | 7 (-2) | 18 (+4) |
Senses Passive Perception 8
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple -1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 8 |
Possessions: 40000 sp. 1 Minor magic item.
Gomory Stanley, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and wears a white tunic with tan highlights, and long black pants that bunch up around his shoes. His golden hair is kept up in a ponytail inside a deerstalker hat. His green eyes dart around the room hyper actively observing anyone and anything.
Personality: He has always had a great fascination with Human culture. He is a ruthless business man, a trait he acquired from his father.
History: He was raised in a desert tribe. Over the years he perfected his riding and shooting skills. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: He is compelled to act according to his religious beliefs; and human compassion
Ideals: Athletic, Entrepeneur. Flaws: Racist. Bonds: Nature, Religious. Occupation: Bookbinder
Voice: Loud with bravado
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 14
Hit Points 13 (3d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 18 (+4) | 11 (+0) | 17 (+3) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Druidic, Goblin, Gnome
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +4
Possessions: 400 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
Reynard Garfield, Male Human [Permalink]
Personal [hide]
Description: This man has a large green mantle and cape that has been intricately interwoven into his brown robe. He has a penchant for wearing a ring with an oversized sapphire on his right hand. His chestnut hair is matted, messy, and big. His otherwise smooth face is marked with small tiny scars.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. Flattery will make him almost putty in your hands.
History: Raised by wardens he was only a novice when drow swooped upon their monastery and killed most of the order. A gypsy cursed him at a young age, leading to his ugly appearance. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He has money and likes to spend it.
Flaws: Ugly, Selfish. Bonds: Rich, Religious, Enemies. Occupation: Sage
Voice: Irish accent
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 12 (6d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 10 (+0) | 9 (-1) | 11 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 15
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 4 | 3 |
Possessions: 1000 gp. Fire opal pendant on a fine gold chain (1700 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (40 gp). Fire opal pendant on a fine gold chain (1700 gp).
Charles Shelly, Male Human [Permalink]
Personal [hide]
Description: A middle-aged man, he prefers to wear flannel, and is pretty ugly. His brown hair is drawn into a tight pony tail with a card scrunchie. His face is scarred and worn.
Personality: He dislikes all the random violence that takes place in the north. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: A powerful wizard made him what he is. In his 17th year, his parents were killed by a brigands raid, leaving Charles alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.
Motivation: Revenge; and to prove his worth to the world
Ideals: Pacifist. Flaws: Ugly, Impulsive. Bonds: Mentor, Enemies. Occupation: Sailor
Voice: Speaks with a cold
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 19 (3d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 5 (-3) | 14 (+2) | 15 (+2) | 15 (+2) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Aquan, Auran
Attacks Melee -1 / 1d8-3, Ranged +4 / 1d8+2, Grapple +4
Possessions: 200 gp. Red spinel (60 gp). Jade (60 gp). 1 Masterwork Uncommon Weapon.
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