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NPC Generator

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Advanced [show]


Don Home, Male Human [Permalink]

Personal [hide]

Description: He has a large red mantle and cape that has been intricately interwoven into his white robe. His black hair is greying along the sides and has receded to reveal a widow's peak. He has blue eyes and a red hat with a white feather.

Personality: He is happy with his job as a Painter. He turns his eye from what people do, preferring to live and let live. He loves his children and doesn't want them to worry about him. He loves to share his dancing with anyone who is interested.

History: Born in the west to a Painter, Don learned a great deal about his mother's area of expertise. Like his mother and his sister before him, after school he went straight into learning to become a Painter. He inherited the family business which he has now maintained for 5 years.

Motivation: Marry his sister to traveling adventurers; and he feels kind of lost in life

Ideals: Artistic. Flaws: Depressed. Bonds: Job, Family. Occupation: Painter

Voice: Middle-eastern accent

Attributes [hide]

Don Home, Male Human Rogue 4
Medium (6'4") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 27 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 16 (+3)18 (+4) 12 (+1)10 (+0)
Skills Athletics +2, Nature +6
Senses Passive Perception 11
Languages Common, Auran, Celestial, Undercommon, Aquan
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +6

Possessions: 400 gp.


Social Check DCs


Tim Tyndall, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many blue ritualistic tattoos. He has a large white mantle and cape that has been intricately interwoven into his blue robe. He is bald on top and has large white tufts of hair around his ears. His otherwise smooth face is marked with small tiny scars.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. He made a point of taking high paying jobs and getting most of it up front. He has dedicated himself to building a better village for his children.

Motivation: Marry his brother to traveling adventurers; and doesn't want to be a miner and was forced into it by his family

Ideals: Optimist, Artistic. Flaws: Ugly. Bonds: Adventurer, Family. Occupation: Miner

Voice: Slow speaker

Attributes [hide]

Tim Tyndall, Male Human Aristocrat 4
Medium (5'6") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 29 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 13 (+1)18 (+4) 10 (+0)17 (+3)
Skills Acrobatics +4, Investigation +6
Senses Passive Perception 10
Languages Common, Elven, Auran, Draconic, Dwarven
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +6

Possessions: Just what you see.


Social Check DCs


Gerald Abram, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His black hair is still thick. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.

Personality: He is overprotective of those who hire his services. Flattery will make him almost putty in your hands.

History: He was born to a pair of big game hunters, but was frequently ill as a child. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: To clean up the streets; and to protect his home

Ideals: Athletic. Flaws: Ugly, Insane, Selfish, Disease. Bonds: Guardian. Occupation: Laborer

Voice: Draws out vowels

Attributes [hide]

Gerald Abram, Male Human Cleric 4
Medium (6'6") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 23 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 11 (+0)15 (+2) 8 (-1)14 (+2)
Skills Deception +4, Investigation +4
Senses Passive Perception 9
Languages Common, Druidic, Terran
Attacks Melee +0 / 1d10-2, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Cory Clifford, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man sports blue clothing, slightly heavier than average wear and is in decent physical shape. His black hair, when down, is lengthy. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He is used to getting what he wants. In part because he is a meticulous planner.

History: He got into the Adventurer business at a young age. In his 17th year, his parents were killed by a brigands raid, leaving Cory alone in the world. After a stint in an orphanage, he was adopted. He has drifted from career to career and currently works as a Adventurer.

Motivation: Expand his business; and a strong sense of loyalty to human people

Ideals: Professionalism. Flaws: Ugly, Racist. Bonds: Job, Enemies. Occupation: Adventurer

Voice: Soothing and warm

Attributes [hide]

Cory Clifford, Male Human Rogue 3
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 15 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 12 (+1)14 (+2) 11 (+0)11 (+0)
Skills Intimidation +2, Medicine +2
Senses Passive Perception 10
Languages Common, Auran, Celestial
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp. Solid gold idol (600 gp). Black velvet mask with numerous citrines (160 gp). Large well-done wool tapestry (400 gp). 1 Darkwood Shield. 1 Chain shirt. 1 Half-Plate.


Social Check DCs


Godfrey Burton, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears tattered old clothes. His tied-back hair is white. His eyes are blue and catlike.

Personality: Abrasive and pushy, he has a hard time making friends. Animals are drawn to him, and he is able to talk to them.

History: He is the product a well kept family trust fund and as such has never really known need. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Map Maker work with an outfit from a few towns over. Map Maker work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Expand his business; and money/treasure

Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Rich, Job. Occupation: Map Maker

Voice: Smooth and feminine

Attributes [hide]

Godfrey Burton, Male Human Bard 4
Medium (5'2") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 23 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 15 (+2)12 (+1) 8 (-1)14 (+2)
Skills Athletics +4, Stealth +5
Senses Passive Perception 9
Languages Common, Druidic
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11320

Possessions: 31000 sp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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