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NPC Generator

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Advanced [show]


Ernest Dayton, Male Human [Permalink]

Personal [hide]

Description: He wears clothing that is held on in multiple layers but all of it is in poor condition. His hair, while still mostly white, has prominent grey streaks. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Prone to second guessing himself, he comes off as nervous. He is harsh and unforgiving.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Artistic. Flaws: Insane, Shy, Antagonistic. Bonds: Poor. Occupation: Doctor

Voice: Low and grunting

Attributes [hide]

Ernest Dayton, Male Human Paladin 8
Medium (6'6") Human, Neutral Good (CR 8)
Armor Class 9
Hit Points 49 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)9 (-1) 13 (+1)16 (+3) 14 (+2)9 (-1)
Skills Investigation +6, Stealth +2
Senses Passive Perception 12
Languages Common, Orc, Gnome, Halfling
Attacks Melee +1 / 2d10-2, Ranged +2 / 2d10-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 1000 gp. Silver pearl (140 gp). Smoky quartz (70 gp). Hematite (5 gp).


Social Check DCs


Aldous Kirby, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment, and a wedding ring on his right hand. His hair is short and silver. He has a tattooed face.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: He comes from a rich western family. He has chosen to use the inheritance that was left to him frivolously. He now mingles about in high society.

Motivation: Money/treasure; and he has money and likes to spend it

Ideals: Entrepeneur, Optimist. Flaws: Terse. Bonds: In love, Rich. Occupation: Baker

Voice: Relaxed voice

Attributes [hide]

Aldous Kirby, Male Human Expert 3
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 13 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 13 (+1)9 (-1) 11 (+0)11 (+0)
Skills Arcana +1, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Randal Altham, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He wears skinny pants and wears a grey and white robe with the hood down. His black hair has been sun bleached extensively. His brown unseeing eyes seem to look past you.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. Animals are drawn to him, and he is able to talk to them.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. His mother was a soldier and died while he was still young. Randal was left his mother's suit of armor and trained in its use and care. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He wants nothing more than to rejoin the army; and his religion dominates his actions

Ideals: Optimist, Gifted. Flaws: Disease. Bonds: Religious, Military. Occupation: Guard

Voice: Voice breaks

Attributes [hide]

Randal Altham, Male Human Wizard 4
Medium (5'7") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 16 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 15 (+2)9 (-1) 12 (+1)13 (+1)
Skills Insight +3, Nature +1
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 200 gp.


Social Check DCs


Everard Berkeley, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears bulky brown painted plate armor. His hair is always cut to a buzz. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his green eyes.

Personality: He is mildly Human supremacist, though he does not identify as such. He is a great chef.

History: He got into the Tanner business at a young age. He worked as a nervous Tanner and found it very stressful. He became a Tanner soon after.

Motivation: Further expansion of business; and wants to open a new tavern

Ideals: Gifted. Flaws: Racist. Bonds: Immigrant, Attractive, Job. Occupation: Tanner

Voice: Spanish accent

Attributes [hide]

Everard Berkeley, Male Human Paladin 3
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 17 (+3)15 (+2) 13 (+1)14 (+2)
Skills Arcana +4, Intimidation +4
Senses Passive Perception 11
Languages Common, Halfling, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 300 gp. Gold and topaz bottle stopper cork (600 gp). Brass mug with jade inlays (100 gp).


Social Check DCs


Norman Milton, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears dull yellow sweaters, loose green pants, and alligator leather shoes. Beneath his sweater he keeps a concealed mace, just in case. His chestnut hair is still thick. His amber eyes dart from person to person.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He has a small toy that he constantly fidgets with.

History: Norman was born in the south. At a young age he loved to build and create. His father was a mechanic, and taught him how to fix just about anything. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: A deep hatred of giants; and someone believes him a fraud

Ideals: Optimist, Persistence, Justice. Flaws: Addict. Bonds: Enemies. Occupation: Server

Voice: Indian accent

Attributes [hide]

Norman Milton, Male Human Rogue 7
Medium (6'2") Human, Lawful Good (CR 7)
Armor Class 10
Hit Points 29 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 12 (+1)14 (+2) 17 (+3)13 (+1)
Skills Athletics +2, Perception +6
Senses Passive Perception 16
Languages Common, Halfling, Goblin
Attacks Melee +2 / 2d8-1, Ranged +3 / 2d8+0, Grapple +6

Possessions: 900 gp.


Social Check DCs

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