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Advanced [show]


Percival Bradly, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He is generally well dressed albeit a few years behind the times. His hair is cut close to his head. His hazel eyes are slightly larger than normal.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He moved from fad to fad and when he turned 15 he discovered writing. In the meantime he has taken over work as a Butcher and occasionally as a mercenary.

Motivation: Obtaining odd cultural Human artifacts is his passion; and wants to open a new tavern

Ideals: Gifted, Artistic. Bonds: Attractive, Adventurer, Job. Occupation: Butcher

Voice: Pronounces difficult words wrong

Attributes [hide]

Percival Bradly, Male Human Adept 3
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 7
Hit Points 18 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)5 (-3) 15 (+2)14 (+2) 10 (+0)10 (+0)
Skills Medicine +2, Stealth -1
Senses Passive Perception 10
Languages Common, Elven, Terran
Attacks Melee +3 / 1d8+1, Ranged -1 / 1d8-3, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 300 gp. Large well-done wool tapestry (500 gp). 1 Average lock.


Social Check DCs


Gerald Morton, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many black ritualistic tattoos. He dresses well, typically a more casual-formal manner. His tied-back hair is chestnut. His eyes, though not visible through his cowl, are blue.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Server arts, while his mother instructed him in etiquette, music and courtly manner. He was taken from his home at a very young age. He now mingles about in high society.

Motivation: He uses money and sex appeal to get what he needs; and he has money and likes to spend it

Ideals: Joker, Optimist. Bonds: Attractive, Rich, Slave. Occupation: Server

Voice: Rhymes sentences (sorry)

Attributes [hide]

Gerald Morton, Male Human Commoner 6
Medium (6'2") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 13 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 9 (-1)13 (+1) 12 (+1)12 (+1)
Skills Nature +4, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2

Possessions: 4000 sp.


Social Check DCs


Don Sharps, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he wears a custom-built plate barding that's adorned with green lining and desert motifs. He has a very tight haircut. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He feeds upon the attention of others.

History: Don hails from a village terrorized by gnolls. His first spouse was a Stylist, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: Doesn't want to be a Carpenter and was forced into it by his family.

Flaws: Secretive. Bonds: Attractive, Enemies, Family. Occupation: Carpenter

Voice: Nasally tone

Attributes [hide]

Don Sharps, Male Human Cleric 8
Medium (5'5") Human, Neutral Good (CR 8)
Armor Class 9
Hit Points 43 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)8 (-1) 13 (+1)14 (+2) 12 (+1)17 (+3)
Skills Perception +4, Stealth +2
Senses Passive Perception 12
Languages Common, Draconic, Undercommon
Attacks Melee +6 / 2d10+3, Ranged +2 / 2d10-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12643

Possessions: 1200 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Nicholas Fidget, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He wears his hair in dreadlocks. His gray eyes peer out from beneath his broad tan hat.

Personality: He is overprotective of those who hire his services. A true patriot, Nicholas would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Born in a small village he learned the ways of the warrior from his father. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has been a successful dealer in antiques buying low and selling high.

Motivation: To protect his home; and wants to work out more often

Ideals: Athletic, Fighting, Entrepeneur. Bonds: Guardian, Military. Occupation: Unemployed

Voice: Speaks fast with a slight lisp

Attributes [hide]

Nicholas Fidget, Male Human Rogue 3
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 19 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 16 (+3)16 (+3) 13 (+1)11 (+0)
Skills Sleight of Hand +5, Stealth +5
Senses Passive Perception 11
Languages Common, Gnome, Celestial, Abyssal
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 1 Half-Plate. 1 Masterwork studded leather.


Social Check DCs


Kyle Asheton, Male Human [Permalink]

Personal [hide]

Description: He stands about 6'0" and dresses well, wearing brown shirts, loose pants, and blazers most of the time. His left hand appears badly burned and disfigured. His silver hair is lengthy. His face is covered beneath a completely black helmet.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He does suffer from mild PTSD, and the sight of illithids may trigger it at times.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Through the years after Kyle was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Kyle's father didn't care for him much, and the feeling was mutual. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.

Motivation: His name or reputation has been wronged in the past by illithids, and he desires to right it; and several ex partners dislike his way of doing things and want revenge

Flaws: Antagonistic. Bonds: Attractive, Enemies. Occupation: Mayor

Voice: Timid voice

Attributes [hide]

Kyle Asheton, Male Human Rogue 5
Medium (6'0") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 32 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 16 (+3)10 (+0) 12 (+1)9 (-1)
Skills Athletics +3, Intimidation +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +2

Possessions: 10000 cp. Red spinel (70 gp).


Social Check DCs

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