Gerard Appleton, Male Human [Permalink]
Personal [hide]
Description: He stands about 5'9" and is generally well dressed albeit a few years behind the times. His left hand appears badly burned and disfigured. His hair is always cut to a buzz. His eyes are green and catlike.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: He got into the Mercenary business at a young age. From his teen years he was always beautiful and desirable, so people have always doted on him. He has achieved small success as a Mercenary.
Motivation: Sabotage a competitor; and further expansion of business
Ideals: Gifted. Flaws: Secretive. Bonds: Attractive, Job. Occupation: Mercenary
Voice: Excited and jittery
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 41 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 17 (+3) | 10 (+0) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 300 gp. Pink pearl (90 gp). Jade (90 gp).
Ralf Chatham, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears a grey vest with golden trim over his white shirt. His black leather gloves and pants are well-kept, and his grey boots flare out at the collars. His silver hair is lengthy. He wears crescent spectacles with a black brim.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He has a habit of throwing himself into exceedingly dangerous situations.
History: He was raised in a forest tribe. He was an apprentice working in his father's forge. He bought a trident and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Many orcs want him driven away; and wants to open a new tavern
Flaws: Impulsive. Bonds: Guardian, Nature, Job, Enemies. Occupation: Spy
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 33 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 17 (+3) | 15 (+2) | 16 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Elven, Abyssal
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: Golden yellow topaz (1000 gp). Black pearl (1000 gp). Fiery yellow corundum (700 gp).
Percival Southey, Male Human [Permalink]
Personal [hide]
Description: Standing 6'6", this man wears very tight pants and wife beaters, though occasionally he sports a black coat. His auburn hair is slicked back into a classic pompadour. His green eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He works hard and plays hard.
History: He was born in a small mountains village. His childhood dream was to be a Cartwright, but he was a colossal failure. He then took over the family business and is one of the better Fortune-teller for hire.
Motivation: Marry his brother to traveling adventurers; and his relatives are trying to arrange a marriage
Ideals: Philantrophist. Flaws: Hedonist. Bonds: Nature, Job, Family. Occupation: Fortune-teller
Voice: Old Prospector
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 20 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 14 (+2) | 9 (-1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 300 gp.
Patrick York, Male Human [Permalink]
Personal [hide]
Description: He wears an entirely tan suit with white socks and a vest with buckled shoes. He carries a battered bastard sword and tarnished glaive as well. His moppish silver hair is in a traditional bowl cut. His eyes are likewise gray. His teeth are white and perfect.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He has a habit of throwing himself into exceedingly dangerous situations.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Doesn't want to be a Actor and was forced into it by his family.
Ideals: Fighting. Flaws: Impulsive, Disease. Bonds: Attractive, Family. Occupation: Actor
Voice: Spits words with contempt
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 31 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 16 (+3) | 12 (+1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 2 | 2 |
Possessions: 400 gp. Blue quartz (13 gp). Alexandrite (600 gp). Zircon (70 gp). 1 Magnifying glass. 1 Climber’s kit. 1 Climber’s kit.
Theobald Eastoft, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears just a brown suit. He has a very tight haircut. His eyes are likewise amber. His teeth are yellowed and unaligned.
Personality: A deeply religious man he believes everything happens for a reason. He is an amazing painter.
History: His parents moved while he was still in utero so he is the first generation to be born here. He struck it rich when he found rare goods in large quantities. He now mingles about in high society.
Motivation: He is greedy; and his religion dominates his actions
Ideals: Gifted. Flaws: Ugly. Bonds: Immigrant, Religious, Rich. Occupation: Assassin
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 20 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 13 (+1) | 12 (+1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 37000 sp.
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