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NPC Generator

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Advanced [show]


Drogo Barney, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He dresses well, wearing white shirts, loose pants, and blazers most of the time. He has wavy golden hair. His eyes are gray and catlike.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His parents enrolled him in a Fighter school at a young age so that he could practice his divine talents. He ran away from his former home and has been making his living as a Guard for the past few years.

Motivation: Wants to open a new tavern.

Ideals: Athletic, Gifted. Flaws: Disease. Bonds: Attractive, Job. Occupation: Guard

Voice: Hissing voice

Attributes [hide]

Drogo Barney, Male Human Fighter 3
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 11 (+0)11 (+0) 11 (+0)6 (-2)
Skills Insight +2, Persuasion +0
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp.


Social Check DCs


Anselm Camden, Male Human [Permalink]

Personal [hide]

Description: An older man who is well dressed, constantly wearing a white suit, tan shirt, and brown tie, he is not a threatening figure. His auburn hair is braided into rings. He has a tattooed face.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Born in the west his family was never financially stable. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He wants to meet his childhood hero; and he has passion for adventuring and risk

Ideals: Philantrophist, Optimist, Entrepeneur. Bonds: Poor, Adventurer. Occupation: Sailor

Voice: Soft and melodious

Attributes [hide]

Anselm Camden, Male Human Ranger 7
Medium (5'5") Human, Chaotic Good (CR 7)
Armor Class 10
Hit Points 26 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 7 (-2)16 (+3) 12 (+1)15 (+2)
Skills Athletics +1, Religion +6
Senses Passive Perception 11
Languages Common, Giant, Auran, Orc
Attacks Melee +1 / 2d8-2, Ranged +3 / 2d8+0, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12010

Possessions: 200 gp.


Social Check DCs


Diggory Tindall, Male Human [Permalink]

Personal [hide]

Description: He wears many layers of old clothing at all times, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'5" when asserting himself. His long white hair reaches down to his waist. His eyes are a pleasant blue.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He is used to getting what he wants. In part because he is a meticulous planner.

History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. While studying, he fell in love. They married and had a son. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: He's repulsed by the PC; and wishes to resurrect an old love

Ideals: Justice, Professionalism, Gifted. Flaws: Ugly. Bonds: Poor, In love. Occupation: Dyer

Voice: Indian accent

Attributes [hide]

Diggory Tindall, Male Human Adept 8
Medium (6'5") Human, Neutral Good (CR 8)
Armor Class 9
Hit Points 28 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 9 (-1)5 (-3) 13 (+1)10 (+0)
Skills Acrobatics +2, Religion +0
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +2 / 2d10-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123320

Possessions: 8000 sp. Blue sapphire (600 gp). Brown-green garnet (90 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gilbert Fidget, Male Human [Permalink]

Personal [hide]

Description: He wears a white armored body suit, with a simple violet line shooting up and back down. He carries a battered bow and tarnished club as well. His hair is short and brown. This gray eyed westerner is not easily forgotten.

Personality: He hates Humans with a passion. As such he is filled with self loathing. He is obsessed with finding treasure.

History: He comes from a rich western family. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Fighting. Flaws: Racist. Bonds: Adventurer, Rich. Occupation: Fletcher

Voice: Posh accent

Attributes [hide]

Gilbert Fidget, Male Human Druid 6
Medium (5'5") Human, Lawful Good (CR 6)
Armor Class 9
Hit Points 35 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 12 (+1)16 (+3) 16 (+3)16 (+3)
Skills Insight +6, Perception +6
Senses Passive Perception 16
Languages Common, Draconic, Elven, Goblin
Attacks Melee +4 / 2d6+1, Ranged +2 / 2d6-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day145332000

Possessions: 600 gp. Freshwater pearl (5 gp). Black pearl (400 gp). Pink pearl (40 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Guy Gracey, Male Human [Permalink]

Personal [hide]

Description: With black face paint in a stripe pattern across his face, he wears a lot of dark rich colors, with gold accents. His black hair is well kept and his bushy mustache is tapered upwards at the ends. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his brown eyes.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He always tries to repair and not replace. It was this mentality that drove him into the Jeweler business.

History: From birth he was tutored by a cruel and relentless mentor. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He was granted divine powers by his dying sister.

Motivation: His spouse's relatives view him with great suspicion.

Ideals: Persistence, Gifted. Bonds: Attractive, Nature, Mentor. Occupation: Jeweler

Voice: Posh accent

Attributes [hide]

Guy Gracey, Male Human Adept 6
Medium (6'5") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 49 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 16 (+3)13 (+1) 12 (+1)13 (+1)
Skills Persuasion +4, Stealth +5
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12331

Possessions: 800 gp. Freshwater pearl (7 gp).


Social Check DCs

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