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Advanced [show]


John Langdon, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears just a black suit. His black hair is singed and shortened. His eyes are likewise violet.

Personality: He is happy with his job as a Fisher. He turns his eye from what people do, preferring to live and let live. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: From birth he was tutored by a cruel and relentless mentor. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He tends to his Fisher job now, and dutifully fulfills any obligations he has.

Motivation: Further expansion of business; and wants to have a good time and be beloved

Ideals: Optimist. Flaws: Ugly. Bonds: Job, Mentor, Nature. Occupation: Fisher

Voice: Slurs words

Attributes [hide]

John Langdon, Male Human Warrior 9
Medium (5'5") Human, Chaotic Good (CR 9)
Armor Class 11
Hit Points 51 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 10 (+0)10 (+0) 17 (+3)18 (+4)
Skills Acrobatics +4, History +3
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 3d4+2, Ranged +4 / 3d4+1, Grapple +3

Possessions: 1600 gp. Old masterpiece painting (2300 gp). Gold music box (1000 gp). Black velvet mask with numerous citrines (30 gp).


Social Check DCs


Ernest Prescott, Male Human [Permalink]

Personal [hide]

Description: A 5'9" eastern man, he wears many layers of old clothing at all times. His tied-back hair is red. He has a dull look in his brown eyes.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He has all his life been fascinated with painting.

History: He was born on a small isolated farm. His necromantic abilities were realized during a raid on his village. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: A need for knowledge about a nearby landmark; and to reunite with his old friends

Ideals: Artistic, Gifted. Flaws: Ugly. Bonds: Poor, Adventurer, Nature. Occupation: Ruler

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Ernest Prescott, Male Human Cleric 4
Medium (5'9") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 22 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 10 (+0)13 (+1) 10 (+0)18 (+4)
Skills Intimidation +6
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 500 gp. 1 Darkwood Buckler.


Social Check DCs


Trym Willoughby, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy golden stubble. He is renowned for his bright pastel suits and hats. He has a hunchback. His golden hair is well kept and his bushy mustache is tapered upwards at the ends. He wears crescent spectacles with a black brim.

Personality: He dislikes all the random violence that takes place in the south. He does suffer from mild PTSD, and the sight of dire rats may trigger it at times.

History: Raised by wardens he was only a novice when dire rats swooped upon their monastery and killed most of the order. He was an apprentice working in his father's forge. He's also a talented Priest, but doesn't like to broadcast it.

Motivation: To prove his worth to the world; and to be a priest again

Ideals: Pacifist. Flaws: Ugly, Impulsive. Bonds: Enemies, Religious, Job. Occupation: Actor

Voice: Middle-eastern accent

Attributes [hide]

Trym Willoughby, Male Human Aristocrat 4
Medium (5'8") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 27 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 15 (+2)12 (+1) 5 (-3)11 (+0)
Skills Acrobatics +3, Religion +3
Senses Passive Perception 7
Languages Common, Gnoll
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +3

Possessions: 100 gp. Sardonyx (20 gp). Golden yellow topaz (1100 gp). Chrysoberyl (140 gp). Golden yellow topaz (1100 gp). 1 Minor magic item.


Social Check DCs


Robert Alston, Male Human [Permalink]

Personal [hide]

Description: He has a missing right arm. He wears tight fighting clothing, which leaves very little to the imagination. His silver hair is lengthy. His eyes are amber and catlike.

Personality: Aggressive, abrasive, and angry, Robert embodies much of what other species detest in the Humans. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: His parents moved while he was still in utero so he is the first generation to be born here. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in Robert's homeland. Robert decided to take the middle way and become a bodyguard. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Robert fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Wants to have a good time and be beloved.

Ideals: Fighting. Flaws: Antagonistic, Secretive. Bonds: Immigrant. Occupation: Crown-heir

Voice: Scottish accent

Attributes [hide]

Robert Alston, Male Human Warrior 8
Medium (5'4") Human, Neutral Good (CR 8)
Armor Class 10
Hit Points 43 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 11 (+0)13 (+1) 15 (+2)10 (+0)
Skills History +4, Survival +5
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +2 / 2d10-1, Ranged +3 / 2d10+0, Grapple +0

Possessions: 1400 gp. Jeweled anklet (2000 gp).


Social Check DCs


Theobald Wesley, Male Human [Permalink]

Personal [hide]

Description: He wears professional attire. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His hair is brown and curly. His eyes are green and he is always smoking a pipe.

Personality: Cocky and sure of himself, he believes he is the best Fortune-teller born in the past three hundred years. Theobald enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Gifted from a young age, Theobald studied abroad. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He became a Fortune-teller soon after.

Motivation: Sabotage a competitor; and he is unsatisfied with his job

Ideals: Gifted. Flaws: Hedonist. Bonds: Attractive, Job. Occupation: Fortune-teller

Voice: American accent

Attributes [hide]

Theobald Wesley, Male Human Sorcerer 3
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 10 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 13 (+1)12 (+1) 12 (+1)15 (+2)
Skills Arcana +3, Athletics +1
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11650

Possessions: 20000 cp. Silver-plated steel longsword with jet jewel in hilt (100 gp). Large well-done wool tapestry (400 gp). Silver chalice with lapis lazuli gems (140 gp).


Social Check DCs

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