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Advanced [show]


Peter Hadlee, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a tight fitting blue shirt and pants. He wears a Stetson hat to hide his balding. His fierce hazel eyes like to dwell on things.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He plays an instrument quite well.

History: Sold as a small child to a wizard, Peter was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He worked as a nervous Bellfounder and found it very stressful. He struck the Bellfounder job and began his own company from there.

Motivation: Wants to have a good time and be beloved; and sabotage a competitor

Ideals: Athletic, Optimist, Artistic. Bonds: Mentor, Job. Occupation: Bellfounder

Voice: Can't modulate volume

Attributes [hide]

Peter Hadlee, Male Human Expert 7
Medium (6'1") Human, Lawful Good (CR 7)
Armor Class 11
Hit Points 25 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 13 (+1)17 (+3) 15 (+2)14 (+2)
Skills Animal Handling +5, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Infernal, Giant, Ignan
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1

Possessions: Eye agate (6 gp). Sardonyx (70 gp). 1 Minor magic item.


Social Check DCs


Roger Barney, Male Human [Permalink]

Personal [hide]

Description: A 6'3" eastern man, he prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His moppish red hair is in a traditional bowl cut. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is a font of random trivia from the lore and stories he has discovered

History: He is a Maurezhi in disguise. When Roger reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has built up a small fortune and can afford his own way.

Motivation: Meet up once more with his childhood friend; and he has passion for adventuring and risk

Ideals: Philantrophist, Logical. Bonds: Rich, Attractive, Adventurer, Military. Occupation: Weaver

Voice: Soft and mumbly

Attributes [hide]

Roger Barney, Male Human Cleric 5
Medium (6'3") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 29 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 15 (+2)14 (+2) 15 (+2)13 (+1)
Skills Animal Handling +5, Athletics +3
Senses Passive Perception 12
Languages Common, Sylvan, Aquan
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13532100

Possessions: 30000 cp. Silver ewer (20 gp). Black velvet mask with numerous citrines (120 gp). Old masterpiece painting (700 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (20 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gomory Barlow, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he is well dressed, but even with his fine clothing he looks run-down. He wears a colorful flower in his red hair. His amber eyes dart from person to person to random spaces in the air.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.

History: Gomory was born in the west. At a young age he loved to build and create. His family was turned out during the war. He and his family wandered west to less war torn lands. He moves from town to town, unable to find a place to settle.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and he has money and likes to spend it

Ideals: Persistence. Flaws: Greedy, PTSD. Bonds: Attractive, Immigrant. Occupation: Shoemaker

Voice: Nasally tone

Attributes [hide]

Gomory Barlow, Male Human Cleric 3
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 14 (+2)14 (+2) 8 (-1)14 (+2)
Skills Athletics +4, Religion +4
Senses Passive Perception 9
Languages Common, Aquan, Elven
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 400 gp.


Social Check DCs


Gerald Oakley, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a green shirt with thin tan vertical stripes and black pants. His silver hair is lengthy and is close to two feet long. He has blue eyes and a green hat with a tan feather.

Personality: A deeply religious man he believes everything happens for a reason. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: He was raised in a white middle class family as the only child. He was an athlete and attended two major summer competitions. He never won. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: To find somewhere to settle down.

Ideals: Athletic, Justice. Flaws: Mundane. Bonds: Religious, Attractive. Occupation: Body Guard

Voice: Spits and sputters

Attributes [hide]

Gerald Oakley, Male Human Adept 5
Medium (5'5") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 8 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 7 (-2)11 (+0) 11 (+0)17 (+3)
Skills History +3, Insight +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1132

Possessions: 500 gp. White opal (500 gp).


Social Check DCs


Bernard Hastings, Male Human [Permalink]

Personal [hide]

Description: He is generally well dressed albeit a few years behind the times, and he perpetually has his hammer ready. His black hair is greying along the sides and has receded to reveal a widow's peak. This hazel eyed northerner is not easily forgotten.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: His parents moved while he was still in utero so he is the first generation to be born here. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He left for the north, certain he would find work there.

Motivation: He doesn't get along with people that don't share his tastes; and further expansion of business

Ideals: Fighting, Joker. Flaws: Shy. Bonds: Attractive, Immigrant. Occupation: Butcher

Voice: Speaks in third person

Attributes [hide]

Bernard Hastings, Male Human Aristocrat 6
Medium (5'5") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 26 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 9 (-1)10 (+0) 11 (+0)13 (+1)
Skills History +3, Nature +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1

Possessions: 80 pp. Alexandrite (1200 gp).


Social Check DCs

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