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NPC Generator

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Advanced [show]


Randal Ramsay, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he usually wears his brown robe and has his quarterstaff always slung over his shoulder. His white hair is lengthy. His eyes are likewise gray. His teeth are white and perfect.

Personality: He dislikes all the random violence that takes place in the east. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He worked as a nervous Beggar and found it very stressful. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Sabotage a competitor; and to be a knight again

Ideals: Pacifist, Joker. Flaws: Disease. Bonds: Attractive, Job. Occupation: Beggar

Voice: Booming voice

Attributes [hide]

Randal Ramsay, Male Human Sorcerer 6
Medium (5'3") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 11 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 9 (-1)7 (-2) 8 (-1)9 (-1)
Skills Medicine +2, Performance +2
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1000 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Richard Addington, Male Human [Permalink]

Personal [hide]

Description: This man wears a worn and beaten armor. He is muscular with a powerful set of arms. His hair is long and red with streaks of auburn, and is pulled back with small tan clips. His beard is auburn, braided, and well cared for. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Stoic and calm, he prefers to meditate than take action. He feeds upon the attention of others.

History: His parents moved while he was still in utero so he is the first generation to be born here. His father had invested heavily in several trade routes and wanted him to inherit them. He left for the south, certain he would find work there.

Motivation: He is greedy.

Ideals: Disciplined. Flaws: Insomniac. Bonds: Attractive, Immigrant, Rich. Occupation: Roofer

Voice: Voice breaks

Attributes [hide]

Richard Addington, Male Human Fighter 4
Medium (6'4") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 19 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 7 (-2)13 (+1) 13 (+1)14 (+2)
Skills Acrobatics +4, Athletics +3
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +3

Possessions: 500 gp.


Social Check DCs


Raymond Langdon, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He wears a robe, a symbol of the four houses of cards around his neck, and a lance on his belt. He has blonde hair. This blue eyed southerner is not easily forgotten.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A freak accident while working with his Crown-heir father left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To get a good night's sleep; and wants to have a good time and be beloved

Ideals: Fighting, Optimist. Flaws: Ugly, Disease, Insomniac. Occupation: Dyer

Voice: Russian accent

Attributes [hide]

Raymond Langdon, Male Human Aristocrat 3
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 13 (+1)16 (+3) 15 (+2)13 (+1)
Skills Perception +4, Survival +4
Senses Passive Perception 14
Languages Common, Celestial, Elven, Orc
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp. 1 Darkwood Buckler. 1 Masterwork studded leather. 1 Masterwork Light wooden shield.


Social Check DCs


Gerald Langston, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who is wearing a long, white, dusty cloak. His hair is greying and his face has many wrinkles. He tend to wears goggles to shield his eyes.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: His father raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Gerald took refuge in the ruined castle and found the beat up longbow and armor he uses now. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He wants to meet his childhood hero.

Ideals: Passionate. Flaws: Impulsive. Bonds: Nature, Adventurer. Occupation: Tanner

Voice: Speaks with back of mouth

Attributes [hide]

Gerald Langston, Male Human Monk 5
Medium (6'3") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 16 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 10 (+0)10 (+0) 13 (+1)15 (+2)
Skills Investigation +3, Persuasion +5
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0

Possessions: 10000 cp.


Social Check DCs


Gerald Deighton, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears a custom-built plate barding that's adorned with blue lining and desert motifs. He has styled his blonde hair well, parting it to the right. His fair skin shows little sign of his aristocratic breeding.

Personality: His tongue was cut out and he uses sign language. The war was a terrible time for him, and Gerald does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Gerald was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He now travels the world, in search of power and loot.

Motivation: He loathes his own lifestyle; and to protect his home

Flaws: Disease, Depressed. Bonds: Poor, Attractive, Military. Occupation: Carter

Voice: Loud with bravado

Attributes [hide]

Gerald Deighton, Male Human Ranger 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 11 (+0)14 (+2) 16 (+3)16 (+3)
Skills Performance +5, Survival +5
Senses Passive Perception 13
Languages Common, Goblin, Auran
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 300 gp. Deep green spinel (160 gp). Moonstone (20 gp). 1 Half-Plate. 1 Half-Plate.


Social Check DCs

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