Cory Snowdon, Male Human [Permalink]
Personal [hide]
Description: This dark-skinned male tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He is tall, broad shouldered and powerfully built. His auburn hair is long and unkept. His brown eyes are slightly larger than normal.
Personality: He acts crazy and hedonistic. Energy wise he seems alert and responsive.
History: He is a Lamia in disguise. Cory abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He is searching for what he claims is his rightful reward.
Motivation: He has passion for adventuring and risk.
Ideals: Professionalism. Flaws: Ugly, Hedonist. Bonds: Adventurer. Occupation: Carter
Voice: Indian accent
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 11 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 12 (+1) | 11 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 50 pp.
Charles Moreno, Male Human [Permalink]
Personal [hide]
Description: Standing 5'9", this man wears a fancy brown suit. His white hair is knotted and matted. His eyes are hazel and catlike.
Personality: He is mildly Human supremacist, though he does not identify as such. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: Charles was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has worked as a Soapmaker like his father before him.
Motivation: A strong sense of loyalty to Human people; and regain custody of his son
Flaws: Racist. Bonds: Attractive, Poor, Job, Family. Occupation: Soapmaker
Voice: Sleepy voice
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 8)
Armor Class 12
Hit Points 51 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 15 (+2) | 18 (+4) | 12 (+1) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Terran, Undercommon, Elven, Celestial
Attacks Melee +6 / 2d10+3, Ranged +5 / 2d10+2, Grapple +3
Possessions: 500 gp. Coral (40 gp). White pearl (40 gp). Rhodochrosite (5 gp).
Drogo Copeland, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears a robe, a symbol of the four houses of cards around his neck, and a kukri on his belt. He has done his best to style his golden hair to look like a famous performer. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He will rave to anyone who will listen. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: He was born into a rich family. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.
Motivation: Money/treasure.
Ideals: Fighting. Flaws: Addict, Insane, Secretive. Bonds: Rich. Occupation: Adventurer
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 19 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 8 (-1) | 11 (+0) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 100 gp.
Thomas Gracey, Male Human [Permalink]
Personal [hide]
Description: This dark-skinned male dresses like a well dressed Jeweler does. He is tall, broad shouldered and powerfully built. He wears his silver hair up in a very large beehive style do. He wears large thick round spectacles.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: He got into the Jeweler business at a young age. Thomas abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Sabotage a competitor; and he'd like to take his coworkers down a peg
Ideals: Gifted. Flaws: Insomniac. Bonds: Job, Adventurer, Immigrant. Occupation: Jeweler
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 31 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 13 (+1) | 16 (+3) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Abyssal, Ignan, Aquan
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 300 gp. Black pearl (500 gp). Tourmaline (60 gp).
Tim Spaulding, Male Human [Permalink]
Personal [hide]
Description: This man stands a little under 5'4" and is a bit bulky. He is very muscular particularly in the legs. He is generally well dressed albeit a few years behind the times. He wears his white hair down. He has gleaming, smiling gray eyes.
Personality: He is very quiet and rarely speaks above a whisper. He feeds upon the attention of others.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His parents enrolled him in a Paladin school at a young age so that he could practice his arcane talents. He was granted arcane powers by his dying sister.
Motivation: Balancing his hectic life and new Bowyer responsibilities is difficult; and he'd like to take his coworkers down a peg
Ideals: Gifted. Flaws: Shy. Bonds: Attractive, Military, Job. Occupation: Bowyer
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 28 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 12 (+1) | 15 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Dwarven
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 15000 sp. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
