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NPC Generator

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Advanced [show]


Arnold Ryland, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears a grey costume with the symbols of luck on his torso. His brown hair is styled in orderly dreadlocks. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: Overbrimming with self-confidence, Arnold isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Like his father and his brother before him, after school he went straight into learning to become a Marshal. He has worked as a Marshal like his father before him.

Motivation: He is unsatisfied with his job; and further expansion of business

Ideals: Impeccable, Joker, Gifted. Bonds: Poor, Job. Occupation: Marshal

Voice: Australian accent

Attributes [hide]

Arnold Ryland, Male Human Adept 3
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 14
Hit Points 8 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 7 (-2)14 (+2) 15 (+2)11 (+0)
Skills Arcana +4, Investigation +4
Senses Passive Perception 12
Languages Common, Draconic, Celestial
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12320000

Possessions: 600 sp. Blue sapphire (800 gp). White pearl (80 gp). Peridot (50 gp).


Social Check DCs


Robert Shipley, Male Human [Permalink]

Personal [hide]

Description: He wears a white armored body suit, with a simple blue line shooting up and back down. He is portly but not overly obese. His auburn hair and beard is wavy and long. His fierce amber eyes like to dwell on things.

Personality: He exudes charisma. He is a tour de force of persuasion. He feeds upon the attention of others.

History: The child of eastern immigrants he idolized his mother. Robert abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature scimitar.

Motivation: He has passion for adventuring and risk.

Bonds: Attractive, Immigrant, Adventurer. Occupation: Beggar

Voice: Uses sign language

Attributes [hide]

Robert Shipley, Male Human Warrior 5
Medium (5'9") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 31 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 11 (+0)12 (+1) 7 (-2)16 (+3)
Skills Athletics +5, History +4
Senses Passive Perception 8
Languages Common, Gnome
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +4

Possessions: 700 gp. Old masterpiece painting (1400 gp).


Social Check DCs


Lewis Rayden, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He has no hair. He has a dull look in his brown eyes.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is an amazing painter.

History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He was recently attacked on the road and savagely beaten by bandits.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Athletic, Gifted. Flaws: Ugly, Antagonistic. Bonds: Adventurer. Occupation: Banker

Voice: growls and snarls, animalistic

Attributes [hide]

Lewis Rayden, Male Human Sorcerer 6
Medium (5'8") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 31 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 14 (+2)14 (+2) 8 (-1)15 (+2)
Skills Insight +2, Medicine +2
Senses Passive Perception 9
Languages Common, Dwarven, Giant
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1366530

Possessions: 300 gp. Deep blue spinel (1000 gp). Eye agate (15 gp). Rhodochrosite (15 gp). Fire opal (1500 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Geoffrey Cooper, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking eastern young adult. He wears a fine chain shirt which he covers with black colored cloaks and clothing. Beneath his clothing is a huge mess of scar tissue. He wears his silver hair up in a very large beehive style do. His skin is flawless and his amber eyes scan people very quickly.

Personality: Stoic and calm, he prefers to meditate than take action. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Geoffrey was born with his mother's beautiful face. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He now travels the world, in search of power and loot.

Motivation: He has passion for adventuring and risk; and a need for knowledge about a nearby landmark

Ideals: Disciplined. Flaws: Insane. Bonds: Slave, Attractive, Adventurer. Occupation: Fletcher

Voice: Thin and wheezing

Attributes [hide]

Geoffrey Cooper, Male Human Druid 6
Medium (5'1") Human, Lawful Good (CR 6)
Armor Class 14
Hit Points 48 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 17 (+3)14 (+2) 13 (+1)13 (+1)
Skills Arcana +5, Stealth +7
Senses Passive Perception 11
Languages Common, Elven, Draconic
Attacks Melee +4 / 2d6+1, Ranged +7 / 2d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day125332

Possessions: 1000 gp.


Social Check DCs


Kody Gentry, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears tight fitting pants and leather jackets. He usually doesn't wear a shirt and is in decent physical shape. Sporting a brown mohawk and bushy mustache this man's hair draws a lot of attention. He has several tiny amber earrings on each ear.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was raised in a white middle class family as the only child. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Marshal work with an outfit from a few towns over. Marshal work suited him well, and with each successful project, he earned more gold and more respect from his peers. Days after completing his studies, news broke out that his hometown was attacked by giants. Kody was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the giants.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and to find somewhere to settle down

Flaws: Terse, Mundane. Bonds: Rich, Job, Enemies, Debt. Occupation: Marshal

Voice: Speaks like tongue is numb

Attributes [hide]

Kody Gentry, Male Human Warlock 6
Medium (5'8") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 47 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 16 (+3)13 (+1) 12 (+1)14 (+2)
Skills Medicine +4, Survival +4
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +1 / 2d6-2, Ranged +3 / 2d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123222

Possessions: 200 gp. Alexandrite (1600 gp). Blue star sapphire (800 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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