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NPC Generator

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Advanced [show]


Patrick Van Es, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he wears a tight fitting pastel shirt and pants, and is pretty ugly. His brown hair is well kept and his bushy mustache is tapered upwards at the ends. He wears large thick round spectacles.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He plays an instrument quite well.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He was granted psionic powers by his dying brother.

Motivation: Retire the richest man in the east; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Artistic, Gifted, Entrepeneur. Flaws: Ugly, Emotional. Occupation: Miller

Voice: Spanish accent

Attributes [hide]

Patrick Van Es, Male Human Expert 6
Medium (5'7") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 8 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 4 (-3)17 (+3) 12 (+1)15 (+2)
Skills Athletics +2, Stealth +3
Senses Passive Perception 11
Languages Common, Dwarven, Auran, Elven
Attacks Melee +2 / 2d6-1, Ranged +3 / 2d6+0, Grapple +3

Possessions: Obsidian (14 gp). Moss agate (14 gp). Hematite (14 gp). Silver pearl (140 gp).


Social Check DCs


Kody Hackney, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man is wearing a long, white cloak and is in decent physical shape. His chestnut hair is greying along the sides and has receded to reveal a widow's peak. His violet eyes lackadaisically let the world flow into them.

Personality: A deeply religious man he believes everything happens for a reason. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was raised in a island tribe. He made a point of taking high paying jobs and getting most of it up front. He now travels the world, in search of power and loot.

Motivation: He has a rivalry with the Church that dominates his actions; and someone believes him a fraud

Bonds: Religious, Nature, Adventurer, Enemies. Occupation: Sellsword

Voice: Eastern European accent

Attributes [hide]

Kody Hackney, Male Human Wizard 3
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 17 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 14 (+2)7 (-2) 7 (-2)15 (+2)
Skills Animal Handling +0, Intimidation +4
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 600 sp.


Social Check DCs


Peter Alton, Male Human [Permalink]

Personal [hide]

Description: This eastern man wears very tight pants and wife beaters, though occasionally he sports a green coat. His clothes are grease stained in places. His head has been shaved. His thin eyebrows rest above his beady gray eyes.

Personality: Calm and collected, he is a well trained Tanner. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Born to a poor family in the city he treasured whatever gifts he got. He helped his mother out around the business and became quite the natural. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: To be a Body Guard again; and expand his business

Ideals: Entrepeneur. Flaws: Ugly. Bonds: Poor, Immigrant, Job. Occupation: Tanner

Voice: growls and snarls, animalistic

Attributes [hide]

Peter Alton, Male Human Aristocrat 4
Medium (5'6") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 36 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 16 (+3)7 (-2) 9 (-1)12 (+1)
Skills Persuasion +3, Religion +0
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0

Possessions: 39000 sp. Jade (70 gp). Black star sapphire (900 gp). Jet (70 gp). Star ruby (900 gp). 1 Masterwork studded leather. 1 Banded mail. 1 Half-Plate. 1 Darkwood Shield.


Social Check DCs


John Snowdon, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male prefers to wear brown clothing when he does not wear armor. He is tall, broad shouldered and powerfully built. He wears a small hat to hide his balding. He wears round tiny glasses practically rammed into his face.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Born to a poor family in the city he treasured whatever gifts he got. One day when John was young, his father was sewing while trying to overcome the flu, when suddenly his father dropped to the ground dead. His father had died from a severe disease that was unknown to the village doctor. John was heart-stricken from the event, and his mother started working long hours to provde for them. By chance he met his sister recently and the two have been together since.

Motivation: Regain custody of his son; and wants to have a good time and be beloved

Ideals: Optimist. Flaws: Depressed, PTSD. Bonds: Family, Poor. Occupation: Doctor

Voice: Sounds elderly

Attributes [hide]

John Snowdon, Male Human Warrior 5
Medium (6'4") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 46 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 15 (+2)14 (+2) 12 (+1)6 (-2)
Skills Animal Handling +4, Survival +4
Senses Passive Perception 11
Languages Common, Gnome, Undercommon
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 3000 sp.


Social Check DCs


Lance Graeme, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 6'1" and dresses like a well dressed Ploughman does. His moppish black hair is in a traditional bowl cut. His otherwise smooth face is marked with small tiny scars.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is obsessed with his god.

History: He got into the Ploughman business at a young age. His mother was a soldier and died while he was still young. Lance was left his mother's suit of armor and trained in its use and care. He inherited the family business which he has now maintained for 5 years.

Motivation: His religion dominates his actions; and wants to open a new tavern

Ideals: Optimist. Flaws: Disease. Bonds: Job, Religious, Military. Occupation: Ploughman

Voice: High pitched, excited

Attributes [hide]

Lance Graeme, Male Human Commoner 5
Medium (6'1") Human, Chaotic Good (CR 5)
Armor Class 14
Hit Points 18 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 10 (+0)16 (+3) 9 (-1)9 (-1)
Skills Athletics +5, Perception +2
Senses Passive Perception 12
Languages Common, Giant, Orc, Goblin
Attacks Melee +5 / 2d4+2, Ranged +7 / 2d4+4, Grapple +4

Possessions: 2000 sp.


Social Check DCs

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