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Advanced [show]


Theobald Axton, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He has the majority of his body covered in plate. He wears his hair in dreadlocks. He has a tattooed face.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: He was born a particularly ugly child, much to the horror of his parents. He took after his mother in leading caravans. Because they were valued, his mother taught him to defend himself. When his mother died while fighting brigands, the young Theobald began to lead the lost caravan. He has been a successful dealer in antiques buying low and selling high.

Motivation: A deep hatred of brigands.

Ideals: Justice, Entrepeneur. Flaws: Ugly. Bonds: Enemies. Occupation: Bather

Voice: Forgets to breathe while speaking

Attributes [hide]

Theobald Axton, Male Human Warrior 3
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 36 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 17 (+3)11 (+0) 8 (-1)15 (+2)
Skills Animal Handling +1, Medicine +1
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


Gerald Darby, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears brown leather gloves, a brown jacket, and tight pants. His long auburn hair reaches down to his waist. His blue eyes dart around the room hyper actively observing anyone and anything.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He believes the world needs to unite to get rid of illithids once and for all.

History: Sold as a small child to a wizard, Gerald was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Sculptor. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Revenge.

Ideals: Athletic, Philantrophist. Bonds: Enemies, Mentor, Job. Occupation: Sculptor

Voice: German accent

Attributes [hide]

Gerald Darby, Male Human Monk 4
Medium (5'3") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 25 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 13 (+1)15 (+2) 12 (+1)14 (+2)
Skills Arcana +4, Intimidation +4
Senses Passive Perception 11
Languages Common, Draconic, Druidic
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3

Possessions: 300 gp.


Social Check DCs


Lance Garrick, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears brown painted combat armor at almost all times. His white hair is cut short with large spiked bangs in the front. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He invites people to come help in his community garden.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He was taken from his home at a very young age. After a long history of fighting, Lance and his spouse have recently divorced.

Motivation: Many giants want him driven away.

Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Slave. Occupation: Detective

Voice: Speaks with a cold

Attributes [hide]

Lance Garrick, Male Human Adept 8
Medium (6'6") Human, Neutral Good (CR 8)
Armor Class 12
Hit Points 33 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)15 (+2) 13 (+1)16 (+3) 17 (+3)14 (+2)
Skills History +6, Perception +6
Senses Passive Perception 16
Languages Common, Gnoll, Abyssal, Sylvan
Attacks Melee +7 / 2d10+4, Ranged +5 / 2d10+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14332000

Possessions: 700 gp. Black velvet mask with numerous citrines (170 gp). Black velvet mask with numerous citrines (170 gp). Eyepatch with mock eye of sapphire and moonstone (1400 gp). Old masterpiece painting (1400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Percival Remington, Male Human [Permalink]

Personal [hide]

Description: He wears clothing that is held on in multiple layers but all of it is in poor condition. His chestnut hair is kept up in a ponytail inside a top hat. His blue eyes dart from person to person.

Personality: He is very quiet and rarely speaks above a whisper. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Percival was born the youngest of three triplets. His mother was a soldier and died while he was still young. Percival was left his mother's suit of armor and trained in its use and care. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: To reunite with his absent mother.

Flaws: Shy. Bonds: Poor, Adventurer, Family, Military. Occupation: Miner

Voice: Sighs a lot, exhausted

Attributes [hide]

Percival Remington, Male Human Commoner 3
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 12 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 10 (+0)15 (+2) 13 (+1)15 (+2)
Skills Insight +3, Intimidation +4
Senses Passive Perception 11
Languages Common, Dwarven, Druidic
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Balimaar Colby, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a lot of dark rich colors, with gold accents. He has wavy chestnut hair. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: Always inclined to offer people food he seems plenty friendly. He feeds upon the attention of others.

History: Gifted from a young age, Balimaar studied abroad. Balimaar was born on a far northern desert where he grew up under the tutelage of his mother, an expert Soapmaker. He now spends his time doing works of charity.

Motivation: He's looking for his big break; and he has passion for adventuring and risk

Ideals: Philantrophist, Gifted. Bonds: Attractive, Immigrant, Adventurer. Occupation: Soapmaker

Voice: Jittery and nervous

Attributes [hide]

Balimaar Colby, Male Human Wizard 3
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 7 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 8 (-1)9 (-1) 10 (+0)15 (+2)
Skills Insight +2, Investigation +1
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 400 gp.


Social Check DCs

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