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NPC Generator

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Advanced [show]


Ernest Compton, Male Human [Permalink]

Personal [hide]

Description: He is typically in his Junk Dealer uniform. His black hair is matted, messy, and big. His violet eyes dart from person to person to random spaces in the air.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. As long as the job gets done he does not care how it got done.

History: The child of a Fletcher, who enjoyed hunting, Ernest was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Ernest took refuge in the large cave and found the beat up mace and armor he uses now. He has set out to sabotage the competition.

Motivation: He is unsatisfied with his job; and wants to open a new tavern

Ideals: Professionalism. Flaws: Ugly, Mundane. Bonds: Job, Nature. Occupation: Junk Dealer

Voice: Speaks like tongue is numb

Attributes [hide]

Ernest Compton, Male Human Monk 7
Medium (6'0") Human, Chaotic Good (CR 7)
Armor Class 10
Hit Points 48 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 13 (+1)11 (+0) 15 (+2)12 (+1)
Skills Medicine +5, Nature +3
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 2d8-1, Ranged +3 / 2d8+0, Grapple +0

Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Miles Cumberbatch, Male Human [Permalink]

Personal [hide]

Description: He wears dark leathers with embroidery. He has a moderate pudge and is not very fit. He sports a flattop hair cut. His eyes are brown and catlike.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He takes great joy in being the best Shoemaker in town.

History: Miles was raised in a hard working conservative environment. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Wants to have a good time and be beloved; and to be a baker again

Ideals: Joker, Optimist. Flaws: Shy. Bonds: Job, Attractive. Occupation: Shoemaker

Voice: Uses lots of figures of speech

Attributes [hide]

Miles Cumberbatch, Male Human Rogue 3
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 11 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 10 (+0)10 (+0) 9 (-1)13 (+1)
Skills History +2, Nature +2
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 90 pp. Golden yellow topaz (900 gp).


Social Check DCs


Kody Birkenhead, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and does not wear sleeves and tends to eschew shirts when he can avoid it. His brown hair, when down, is lengthy. He has violet eyes and a black hat with a pastel feather.

Personality: He can speak with the recently deceased. He plays an instrument quite well.

History: He was raised in a white middle class family as the only child. After coming to the age of reason, Kody took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. After a long history of fighting, Kody and his spouse have recently divorced.

Motivation: To share knowledge with the world; and to end his boredom

Ideals: Gifted, Artistic, Logical. Flaws: Mundane, Antagonistic. Occupation: Priest

Voice: Gruff and masculine

Attributes [hide]

Kody Birkenhead, Male Human Ranger 3
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 28 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 16 (+3)17 (+3) 16 (+3)5 (-3)
Skills Investigation +5, Sleight of Hand +2
Senses Passive Perception 13
Languages Common, Giant, Druidic, Draconic
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 200 gp.


Social Check DCs


Solomon Nibley, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a black armored body suit, with a simple green line shooting up and back down. His hair is short and black. He has a tattooed face.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is obsessed with a lost civilization.

History: He was born in the east, but his parents moved at a very young age to the west. Solomon was born on a far eastern island where he grew up under the tutelage of his mother, an expert Bowyer. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Expand his business.

Ideals: Persistence. Bonds: Job, Adventurer, Immigrant. Occupation: Bowyer

Voice: Puts emphasis on the wrong words

Attributes [hide]

Solomon Nibley, Male Human Warrior 4
Medium (6'0") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 13 (+1)14 (+2) 6 (-2)11 (+0)
Skills Intimidation +2, Stealth +2
Senses Passive Perception 8
Languages Common, Goblin, Draconic
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: Zircon (70 gp). Amethyst (80 gp). Amber (80 gp).


Social Check DCs


John Harlan, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears suspenders and black workpants. His shirt is blue, and he wears a heavy black leather apron most of the time. He has shaved his head bald. His brown eyes are passionate and lively.

Personality: He is calm most of the time but flees social interaction. The war was a terrible time for him, and John does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was born the only child of a wealthy merchant. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Spice Merchant. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Sabotage a competitor; and he wants nothing more than to rejoin the army

Ideals: Entrepeneur. Flaws: Shy, Depressed. Bonds: Military, Job. Occupation: Spice Merchant

Voice: Smooth and feminine

Attributes [hide]

John Harlan, Male Human Wizard 3
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 14 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 15 (+2)15 (+2) 11 (+0)16 (+3)
Skills Acrobatics +3, History +4
Senses Passive Perception 10
Languages Common, Draconic, Elven
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12421000

Possessions: 200 gp.


Social Check DCs

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